Compare commits

...

25 Commits

Author SHA1 Message Date
370f31990a (client) chore:测试瓦片地图 2025-07-15 14:06:37 +08:00
27cf9d2f41 (client) feat:完成定义的链接 2025-07-15 14:06:37 +08:00
a8bcb403ed (client) chore:完善函数注释 2025-07-15 14:06:36 +08:00
c7fb3a3e27 (client) chore:修改示例定义中的错误定义 2025-07-15 14:06:36 +08:00
58177350da (client) feat:定义柏林噪声生成器 2025-07-15 14:06:36 +08:00
c6baa7834d (client) feat:定义瓦片地图映射 2025-07-15 14:06:36 +08:00
7dce32a71b (client) fix:发现资源文件夹少了个s 2025-07-15 14:06:36 +08:00
2c57b1cf09 (client) feat:添加键值对式加载资源函数 2025-07-15 14:06:36 +08:00
3be3a98968 (client) chore:将瓦片地图移动到资源文件夹,同时将瓦片地图切片 2025-07-15 14:06:36 +08:00
7bb80e2e1f (server) chore: Rearrange server structure (#33) 2025-07-15 14:06:36 +08:00
94c20de88f (client) chore:修改渲染树定义加载,允许默认加载 2025-07-15 14:06:36 +08:00
4e7b1ee954 (server) chore: Modify Server (#31) 2025-07-15 14:06:36 +08:00
6ab1b05397 Upload Missing .meta File 2025-07-15 14:06:36 +08:00
7b596e11e8 (client) feat: Implement ProtoBuf and gRPC Client (#25) 2025-07-15 14:04:40 +08:00
4454a77bc7 (client) chore:属性变量类型与策划交流调整为整数类型 2025-07-15 14:04:40 +08:00
72892d459e (client) feat:添加属性相关定义 2025-07-15 14:04:40 +08:00
95d88e11ee (client) chore:改进Define的打印函数,使其能打印子类及其递归Define内容 2025-07-15 14:04:39 +08:00
ea7dab8eb6 (client) chore: Update package 2025-07-15 14:04:39 +08:00
677de647fd (client) feat:实现角色生成渲染树 2025-07-15 14:04:39 +08:00
550c5d23f4 (client) chore:将示例定义适配新的状态 2025-07-15 14:04:39 +08:00
862eed60a2 (client) feat:添加定义的类型名称链接索引 2025-07-15 14:04:39 +08:00
d8d031bc1d (client) feat:添加定义加载相关函数 2025-07-15 14:04:39 +08:00
21c2f3eee3 (client) chore:运行定义内联加载 2025-07-15 14:04:39 +08:00
27bea5cff6 更新 Docs/DefineType/DrawingOrderDef.md 2025-07-15 14:04:39 +08:00
e7ae25db79 更新 Docs/DefineType/DrawingOrderDef.md 2025-07-15 14:04:39 +08:00
110 changed files with 5102 additions and 695 deletions

View File

@ -1,117 +0,0 @@
fileFormatVersion: 2
guid: 7df47ab88bc919c40831e8bdd2a64fbd
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 0
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,117 +0,0 @@
fileFormatVersion: 2
guid: 0136a97b0760b7846a6839d0aff90863
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 1
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
customData:
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 58793fbd79d5dc64fb809643ce24f665

Binary file not shown.

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b1e08ff72cdd6064883254a020cad051

Binary file not shown.

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d7e4bcae5efb0b14bad366d9e2cbfc3d

Binary file not shown.

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: c61f603b1eefa51489d220166ce921ba

Binary file not shown.

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 992230fc9ae81744aa9c6d6f1998273f

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b719d2506760e4e43954921863684f40

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 081ac1838dc3211419aad66a1ea6a883

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 822da0aa922f7f24582dbfe06e97cc55
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 656 B

After

Width:  |  Height:  |  Size: 656 B

View File

Before

Width:  |  Height:  |  Size: 680 B

After

Width:  |  Height:  |  Size: 680 B

View File

Before

Width:  |  Height:  |  Size: 876 B

After

Width:  |  Height:  |  Size: 876 B

View File

Before

Width:  |  Height:  |  Size: 1001 B

After

Width:  |  Height:  |  Size: 1001 B

View File

@ -0,0 +1,487 @@
fileFormatVersion: 2
guid: 7df47ab88bc919c40831e8bdd2a64fbd
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 0
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 16
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: GrassSoild_0
rect:
serializedVersion: 2
x: 0
y: 48
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 7609998b30efb32439c0d371d2147293
internalID: 1275623906
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_1
rect:
serializedVersion: 2
x: 16
y: 48
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 59c4962bbdb9ab74cb68d301f01ae9af
internalID: -1651804695
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_2
rect:
serializedVersion: 2
x: 32
y: 48
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 596a8a7c637843743b18c6d433e25327
internalID: -959520997
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_3
rect:
serializedVersion: 2
x: 48
y: 48
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: d02f642459ac7c743b2b08ddadb0b7ad
internalID: -165938839
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_4
rect:
serializedVersion: 2
x: 0
y: 32
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: edfb6865b816dc043930627570242ea3
internalID: 312896309
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_5
rect:
serializedVersion: 2
x: 16
y: 32
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6d63e0432d8b1ef4c81656fe6f6e8c41
internalID: 1837549606
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_6
rect:
serializedVersion: 2
x: 32
y: 32
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 778cf78999c40c0479a4b23a18283f5e
internalID: 774617176
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_7
rect:
serializedVersion: 2
x: 48
y: 32
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: d4ef1e05863c0b04ab934bc361f10994
internalID: 1252287581
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_8
rect:
serializedVersion: 2
x: 0
y: 16
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 5b197864071738e4e836bb20f61aa695
internalID: -1521935608
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_9
rect:
serializedVersion: 2
x: 16
y: 16
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: dedc0d1b2d046474e94404de3618a4ef
internalID: -762293138
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_10
rect:
serializedVersion: 2
x: 32
y: 16
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 21a1c2168c4a3c9439ca12f1231dd5c3
internalID: 2025820583
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_11
rect:
serializedVersion: 2
x: 48
y: 16
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 04081c7a9a22d444987b1e0219ede074
internalID: -982041411
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_12
rect:
serializedVersion: 2
x: 0
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ad89b2de2cd4a5f4b93752758a7e3450
internalID: -1258520409
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_13
rect:
serializedVersion: 2
x: 16
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e98011415e5aa57468119aa9ad0b91a8
internalID: 1107013079
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_14
rect:
serializedVersion: 2
x: 32
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 96eb05642cd4a184d82f9e0ef8b753f1
internalID: -1414388895
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassSoild_15
rect:
serializedVersion: 2
x: 48
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ff716e3da3e683441bdcf28f42356042
internalID: -835259504
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: f5ae6ca9c58b20849b004aa8829c2f59
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries:
- key: SpriteEditor.SliceSettings
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":16.0,"y":16.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"slicingType":1,"keepEmptyRects":false,"isAlternate":false}'
nameFileIdTable:
GrassSoild_0: 1275623906
GrassSoild_1: -1651804695
GrassSoild_10: 2025820583
GrassSoild_11: -982041411
GrassSoild_12: -1258520409
GrassSoild_13: 1107013079
GrassSoild_14: -1414388895
GrassSoild_15: -835259504
GrassSoild_2: -959520997
GrassSoild_3: -165938839
GrassSoild_4: 312896309
GrassSoild_5: 1837549606
GrassSoild_6: 774617176
GrassSoild_7: 1252287581
GrassSoild_8: -1521935608
GrassSoild_9: -762293138
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 1.0 KiB

After

Width:  |  Height:  |  Size: 1.0 KiB

View File

@ -0,0 +1,487 @@
fileFormatVersion: 2
guid: 0136a97b0760b7846a6839d0aff90863
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 2
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 16
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
- serializedVersion: 2
name: GrassWater_0
rect:
serializedVersion: 2
x: 0
y: 48
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 7a1cddcb98a74ad479836f79431a73ce
internalID: -896420851
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_1
rect:
serializedVersion: 2
x: 16
y: 48
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6713748c1f2ce3948bbf133391513475
internalID: 840105254
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_2
rect:
serializedVersion: 2
x: 32
y: 48
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 959a1f18af882a64ba4de4fe9c9fad72
internalID: -917425871
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_3
rect:
serializedVersion: 2
x: 48
y: 48
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f6ffb4168d9353e4ca99922b093fcac9
internalID: -813287833
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_4
rect:
serializedVersion: 2
x: 0
y: 32
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: bdd54cb5d327aae499852f1be0d8d01d
internalID: -188781367
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_5
rect:
serializedVersion: 2
x: 16
y: 32
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: aa5be6c3b6e99e648bd4c73d26af1948
internalID: 1213113931
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_6
rect:
serializedVersion: 2
x: 32
y: 32
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 9d73e8b78edae3e4cbd95181e7639b3f
internalID: -1117061937
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_7
rect:
serializedVersion: 2
x: 48
y: 32
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: ee2fce1f46313ca4684fcbdafa7a98ed
internalID: 1026651763
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_8
rect:
serializedVersion: 2
x: 0
y: 16
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 68c2897714bf1fc49892c577d2b7b4b6
internalID: -538296849
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_9
rect:
serializedVersion: 2
x: 16
y: 16
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: b73ae7634f9ba8b4781c906fef12a9ca
internalID: 1191125718
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_10
rect:
serializedVersion: 2
x: 32
y: 16
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 92e946de68aab384e977a6ca066c96ce
internalID: -992808395
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_11
rect:
serializedVersion: 2
x: 48
y: 16
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 67e743d98a5a91449b63f23ae12e3845
internalID: -412815323
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_12
rect:
serializedVersion: 2
x: 0
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 4a8c2c2ca2cfc8e48a9fb50ae7332541
internalID: -1916319736
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_13
rect:
serializedVersion: 2
x: 16
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 68c19bb22cc3618448a6da869bb20e08
internalID: -526799999
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_14
rect:
serializedVersion: 2
x: 32
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 6f6c38e84dcafd4498cb2f1a6ea02615
internalID: 358965833
vertices: []
indices:
edges: []
weights: []
- serializedVersion: 2
name: GrassWater_15
rect:
serializedVersion: 2
x: 48
y: 0
width: 16
height: 16
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 01aa5674b9db2ff47aee82773330350f
internalID: -151054341
vertices: []
indices:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 3cac9e4880c345341a890eebece7638b
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spriteCustomMetadata:
entries:
- key: SpriteEditor.SliceSettings
value: '{"sliceOnImport":false,"gridCellCount":{"x":1.0,"y":1.0},"gridSpriteSize":{"x":16.0,"y":16.0},"gridSpriteOffset":{"x":0.0,"y":0.0},"gridSpritePadding":{"x":0.0,"y":0.0},"pivot":{"x":0.0,"y":0.0},"autoSlicingMethod":0,"spriteAlignment":0,"slicingType":1,"keepEmptyRects":false,"isAlternate":false}'
nameFileIdTable:
GrassWater_0: -896420851
GrassWater_1: 840105254
GrassWater_10: -992808395
GrassWater_11: -412815323
GrassWater_12: -1916319736
GrassWater_13: -526799999
GrassWater_14: 358965833
GrassWater_15: -151054341
GrassWater_2: -917425871
GrassWater_3: -813287833
GrassWater_4: -188781367
GrassWater_5: 1213113931
GrassWater_6: -1117061937
GrassWater_7: 1026651763
GrassWater_8: -538296849
GrassWater_9: 1191125718
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 915 B

After

Width:  |  Height:  |  Size: 915 B

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6594553846de62a4faaf69202016b61c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_0
m_EditorClassIdentifier:
m_Sprite: {fileID: 1275623906, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a66c4b205a526f6488344cae59016692
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_1
m_EditorClassIdentifier:
m_Sprite: {fileID: -1651804695, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: adb932fa8c0e98e42812fac3ef489d1a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_10
m_EditorClassIdentifier:
m_Sprite: {fileID: 2025820583, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 4e5db9650f0caae459d2cae16e7c03d4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_11
m_EditorClassIdentifier:
m_Sprite: {fileID: -982041411, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dacf9ff887f871e4a95f2a2b76a6cbd7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_12
m_EditorClassIdentifier:
m_Sprite: {fileID: -1258520409, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ce1d003ccbf433c41a490e9683f2b885
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_13
m_EditorClassIdentifier:
m_Sprite: {fileID: 1107013079, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fed4dd95775cc024382a7f98be9dac70
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_14
m_EditorClassIdentifier:
m_Sprite: {fileID: -1414388895, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 75fc44e0e2c76d8499095deba226fdfa
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_15
m_EditorClassIdentifier:
m_Sprite: {fileID: -835259504, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dbd2cefe86e443a47a01b02f431b60a2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_2
m_EditorClassIdentifier:
m_Sprite: {fileID: -959520997, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 53279ed64c282a843bba6c54e0b9ffbf
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_3
m_EditorClassIdentifier:
m_Sprite: {fileID: -165938839, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: faaf900ad6a7c3d4681c80397f7c3d65
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_4
m_EditorClassIdentifier:
m_Sprite: {fileID: 312896309, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b96801fb73875664c910a8a772e8cf59
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_5
m_EditorClassIdentifier:
m_Sprite: {fileID: 1837549606, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fcf24c19caa8ce140a7240825ae2834c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_6
m_EditorClassIdentifier:
m_Sprite: {fileID: 774617176, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5b99c5db50e5d884d80abc10f5b111c4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_7
m_EditorClassIdentifier:
m_Sprite: {fileID: 1252287581, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ada3b309141b5764f94092c2881f8e10
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_8
m_EditorClassIdentifier:
m_Sprite: {fileID: -1521935608, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 783eb64fca93bfe49a4b5a5762dfd71c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,36 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0}
m_Name: GrassSoild_9
m_EditorClassIdentifier:
m_Sprite: {fileID: -762293138, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Transform:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_InstancedGameObject: {fileID: 0}
m_Flags: 1
m_ColliderType: 1

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d6a055af314e9d34cbc0d4077b2035db
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,429 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2388439063770187076
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7337181866313697544}
- component: {fileID: 52469753740625856}
m_Layer: 0
m_Name: New Tile Palette
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7337181866313697544
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2388439063770187076}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2608526879671573921}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!156049354 &52469753740625856
Grid:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2388439063770187076}
m_Enabled: 1
m_CellSize: {x: 1, y: 1, z: 0}
m_CellGap: {x: 0, y: 0, z: 0}
m_CellLayout: 0
m_CellSwizzle: 0
--- !u!1 &8919849953490985661
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2608526879671573921}
- component: {fileID: 6340222049933911700}
- component: {fileID: 8479819329709119745}
m_Layer: 0
m_Name: Layer1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2608526879671573921
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8919849953490985661}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 7337181866313697544}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1839735485 &6340222049933911700
Tilemap:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8919849953490985661}
m_Enabled: 1
m_Tiles:
- first: {x: -1, y: -4, z: 0}
second:
serializedVersion: 2
m_TileIndex: 12
m_TileSpriteIndex: 12
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 0, y: -4, z: 0}
second:
serializedVersion: 2
m_TileIndex: 13
m_TileSpriteIndex: 13
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 1, y: -4, z: 0}
second:
serializedVersion: 2
m_TileIndex: 14
m_TileSpriteIndex: 14
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 2, y: -4, z: 0}
second:
serializedVersion: 2
m_TileIndex: 15
m_TileSpriteIndex: 15
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: -1, y: -3, z: 0}
second:
serializedVersion: 2
m_TileIndex: 8
m_TileSpriteIndex: 8
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 0, y: -3, z: 0}
second:
serializedVersion: 2
m_TileIndex: 9
m_TileSpriteIndex: 9
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 1, y: -3, z: 0}
second:
serializedVersion: 2
m_TileIndex: 10
m_TileSpriteIndex: 10
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 2, y: -3, z: 0}
second:
serializedVersion: 2
m_TileIndex: 11
m_TileSpriteIndex: 11
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: -1, y: -2, z: 0}
second:
serializedVersion: 2
m_TileIndex: 4
m_TileSpriteIndex: 4
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 0, y: -2, z: 0}
second:
serializedVersion: 2
m_TileIndex: 5
m_TileSpriteIndex: 5
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 1, y: -2, z: 0}
second:
serializedVersion: 2
m_TileIndex: 6
m_TileSpriteIndex: 6
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 2, y: -2, z: 0}
second:
serializedVersion: 2
m_TileIndex: 7
m_TileSpriteIndex: 7
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: -1, y: -1, z: 0}
second:
serializedVersion: 2
m_TileIndex: 0
m_TileSpriteIndex: 0
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 0, y: -1, z: 0}
second:
serializedVersion: 2
m_TileIndex: 1
m_TileSpriteIndex: 1
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 1, y: -1, z: 0}
second:
serializedVersion: 2
m_TileIndex: 2
m_TileSpriteIndex: 2
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 2, y: -1, z: 0}
second:
serializedVersion: 2
m_TileIndex: 3
m_TileSpriteIndex: 3
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
m_AnimatedTiles: {}
m_TileAssetArray:
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: a66c4b205a526f6488344cae59016692, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: adb932fa8c0e98e42812fac3ef489d1a, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: 53279ed64c282a843bba6c54e0b9ffbf, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: faaf900ad6a7c3d4681c80397f7c3d65, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: b96801fb73875664c910a8a772e8cf59, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: fcf24c19caa8ce140a7240825ae2834c, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: 5b99c5db50e5d884d80abc10f5b111c4, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: ada3b309141b5764f94092c2881f8e10, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: 783eb64fca93bfe49a4b5a5762dfd71c, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: d6a055af314e9d34cbc0d4077b2035db, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: 4e5db9650f0caae459d2cae16e7c03d4, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: dacf9ff887f871e4a95f2a2b76a6cbd7, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: ce1d003ccbf433c41a490e9683f2b885, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: fed4dd95775cc024382a7f98be9dac70, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: 75fc44e0e2c76d8499095deba226fdfa, type: 2}
- m_RefCount: 1
m_Data: {fileID: 11400000, guid: dbd2cefe86e443a47a01b02f431b60a2, type: 2}
m_TileSpriteArray:
- m_RefCount: 1
m_Data: {fileID: 1275623906, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: -1651804695, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: -959520997, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: -165938839, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: 312896309, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: 1837549606, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: 774617176, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: 1252287581, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: -1521935608, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: -762293138, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: 2025820583, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: -982041411, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: -1258520409, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: 1107013079, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: -1414388895, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
- m_RefCount: 1
m_Data: {fileID: -835259504, guid: 7df47ab88bc919c40831e8bdd2a64fbd, type: 3}
m_TileMatrixArray:
- m_RefCount: 16
m_Data:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_TileColorArray:
- m_RefCount: 16
m_Data: {r: 1, g: 1, b: 1, a: 1}
m_TileObjectToInstantiateArray: []
m_AnimationFrameRate: 1
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Origin: {x: -1, y: -4, z: 0}
m_Size: {x: 4, y: 4, z: 1}
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
m_TileOrientation: 0
m_TileOrientationMatrix:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
--- !u!483693784 &8479819329709119745
TilemapRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8919849953490985661}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_ChunkSize: {x: 32, y: 32, z: 32}
m_ChunkCullingBounds: {x: 0, y: 0, z: 0}
m_MaxChunkCount: 16
m_MaxFrameAge: 16
m_SortOrder: 0
m_Mode: 0
m_DetectChunkCullingBounds: 0
m_MaskInteraction: 0
--- !u!114 &4204763558256733435
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 12395, guid: 0000000000000000e000000000000000, type: 0}
m_Name: Palette Settings
m_EditorClassIdentifier:
cellSizing: 0
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b7602e94ef9f77049bd6760bbb9d8b21
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -303,50 +303,6 @@ Transform:
- {fileID: 9462743}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &912467177
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 912467178}
- component: {fileID: 912467179}
m_Layer: 0
m_Name: NetworkConnectionTest
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &912467178
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 912467177}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &912467179
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 912467177}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 289a7efc822fe7347adfbf218522e8a2, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1057087086
GameObject:
m_ObjectHideFlags: 0
@ -660,8 +616,9 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 1485465861}
- component: {fileID: 1485465862}
m_Layer: 0
m_Name: CatGirl
m_Name: Character
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -682,6 +639,62 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1485465862
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1485465860}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 757576bb4354ac54da09868e1be02eec, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &2104915506
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2104915508}
- component: {fileID: 2104915507}
m_Layer: 0
m_Name: GrpcClientTest
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!114 &2104915507
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2104915506}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 98c1b145899d4d97bd981b177b5c45a9, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!4 &2104915508
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2104915506}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@ -689,5 +702,5 @@ SceneRoots:
- {fileID: 1371068282}
- {fileID: 1057087090}
- {fileID: 613797070}
- {fileID: 912467178}
- {fileID: 1485465861}
- {fileID: 2104915508}

View File

@ -258,5 +258,31 @@ namespace Configs
return result;
}
/// <summary>
/// 用于加载指定路径下的所有资源,并返回资源名称和加载好的资源的键值对。
/// </summary>
/// <typeparam name="T">资源类型</typeparam>
/// <param name="path">资源路径(相对于 Resources 文件夹)</param>
/// <returns>字典,键为资源名称,值为加载好的资源</returns>
public static Dictionary<string, T> LoadResources<T>(string path) where T : UnityEngine.Object
{
// 创建一个字典来存储资源名称和加载好的资源
Dictionary<string, T> resourceDict = new Dictionary<string, T>();
// 加载指定路径下的所有资源
T[] resources = Resources.LoadAll<T>(path);
foreach (T resource in resources)
{
if (resource != null)
{
// 获取资源名称并存入字典
string resourceName = resource.name;
resourceDict[resourceName] = resource;
}
}
return resourceDict;
}
}
}

View File

@ -0,0 +1,37 @@
namespace Data
{
public class CharacterAttributesDef : Define
{
public int health = 10;
public int moveSpeed = 1;
}
public class WeaponAttributesDef : Define
{
public int attack = 1;
public int defense = 0;
public int attackSpeed = 2;
public int attackRange = 3;
public int attackTargetCount = 1;
}
public class MonsterAttributesDef : Define
{
public int health = 10;
public int moveSpeed = 1;
public int attack = 1;
public int defense = 0;
public int attackSpeed = 2;
public int attackRange = 3;
public int attackTargetCount = 1;
}
public class BuildingAttributesDef : Define
{
public int health = 10;
public int attack = 1;
public int defense = 0;
public int attackSpeed = 2;
public int attackRange = 3;
public int attackTargetCount = 1;
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 449907b94fa9f8742a43a61b7fc2e5dc

View File

@ -1,48 +1,143 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml.Linq;
using UnityEditor.ShaderGraph.Internal;
using UnityEngine;
namespace Data
{
public enum Orientation
{
Down,
Left,
Right,
Up
}
public enum DrawNodeType
{
Image,
Animation
}
public class CharacterDef : Define
{
public CharacterAttributesDef attributes;
public string texturePath = null;
public DrawingOrderDef
drawingOrder_down,
drawingOrder_up,
drawingOrder_left,
drawingOrder_right;
public DrawingOrderDef GetDrawingOrder(Orientation orientation)
{
// 定义一个临时变量用于存储结果
DrawingOrderDef result = null;
// 根据传入的 Orientation 获取对应的 DrawingOrderDef
switch (orientation)
{
case Orientation.Down:
result = drawingOrder_down;
break;
case Orientation.Up:
result = drawingOrder_up;
break;
case Orientation.Left:
result = drawingOrder_left;
break;
case Orientation.Right:
result = drawingOrder_right;
break;
default:
throw new ArgumentException("Invalid orientation value.");
}
// 如果当前方向的结果为空,则尝试用 drawingOrder_down 填充
if (result == null) result = drawingOrder_down;
// 如果 drawingOrder_down 仍然为空,则尝试用其他非空方向填充
if (result == null) result = drawingOrder_up ?? drawingOrder_left ?? drawingOrder_right;
return result;
}
}
public class DrawingOrderDef : Define
{
public List<DrawNodeDef> DrawNodes { get; set; } = new List<DrawNodeDef>();
public List<DrawNodeDef> drawNodes = new();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
foreach (var node in xmlDef.Elements("DrawNodes"))
{
DrawNodeDef drawNode = new DrawNodeDef();
drawNode.Init(node);
DrawNodes.Add(drawNode);
}
return true;
var nodes = xmlDef.Elements("DrawNodeDef");
if (nodes.Count() == 0)
return false;
foreach (var node in nodes)
{
var drawNode = new DrawNodeDef();
drawNode.Init(node);
drawNodes.Add(drawNode);
}
return true;;
}
}
public partial class DrawNodeDef : Define
public class DrawNodeDef : Define
{
public string NodeName { get; set; }
public List<DrawNodeDef> Children { get; set; } = new();
public List<DrawNodeDef> children = new();
public DrawNodeType drawNodeType = DrawNodeType.Image;
public string nodeName;
public Vector2 position = new(0, 0);
public float FPS = 1;
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
NodeName = xmlDef.Attribute("name")?.Value;
foreach (var childNode in xmlDef.Elements("DrawNode"))
nodeName = xmlDef.Attribute("name")?.Value;
drawNodeType = Enum.TryParse(xmlDef.Attribute("type")?.Value, true, out DrawNodeType typeResult)
? typeResult
: DrawNodeType.Image;
position = StringToVector(xmlDef.Attribute("position")?.Value ?? "(0 0)");
FPS = float.TryParse(xmlDef.Attribute("FPS")?.Value, out float result) ? result : 1.0f;
foreach (var childNode in xmlDef.Elements("DrawNodeDef"))
{
DrawNodeDef child = new DrawNodeDef();
var child = new DrawNodeDef();
child.Init(childNode);
Children.Add(child);
children.Add(child);
}
return true;
}
public Vector2 StringToVector(string vectorDef)
{
// 去掉可能存在的括号和多余的空格
string cleanedInput = vectorDef.Replace("(", "").Replace(")", "").Trim();
// 使用正则表达式匹配两个浮点数
Match match = Regex.Match(cleanedInput, @"\s*(-?\d+(\.\d*)?)\s*[, ]\s*(-?\d+(\.\d*)?)\s*");
if (match.Success)
{
// 提取匹配到的两个浮点数
float x = float.Parse(match.Groups[1].Value);
float y = float.Parse(match.Groups[3].Value);
// 返回 Vector2 对象
return new Vector2(x, y);
}
else
{
return Vector2.zero;
}
}
}
}

View File

@ -1,4 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Xml.Linq;
@ -7,29 +11,30 @@ namespace Data
public abstract class Define
{
public string defName;
public string label;
public string description;
public string label;
public string packID;
/// <summary>
/// 初始化方法,根据传入的 XML 元素 (<paramref name="xmlDef"/>) 进行处理。
/// 初始化方法,根据传入的 XML 元素 (<paramref name="xmlDef" />) 进行处理。
/// </summary>
/// <param name="xmlDef">包含定义信息的 XML 元素。</param>
/// <returns>
/// 返回一个布尔值:
/// - 如果返回 <c>false</c>,表示按照默认方式处理(依次对 XML 进行变量名识别和赋值)。
/// - 如果返回 <c>true</c>,表示使用自定义方式处理,不进行额外的默认处理。
/// 返回一个布尔值:
/// - 如果返回 <c>false</c>,表示按照默认方式处理(依次对 XML 进行变量名识别和赋值)。
/// - 如果返回 <c>true</c>,表示使用自定义方式处理,不进行额外的默认处理。
/// </returns>
/// <remarks>
/// <para>
/// 该方法的基类实现会自动识别并处理以下三个变量:
/// - <c>defName</c>
/// - <c>label</c>
/// - <c>description</c>
/// </para>
/// <para>
/// 如果需要覆盖默认行为,可以在派生类中重写此方法,并返回 <c>true</c>
/// 以指示框架跳过默认处理逻辑。
/// </para>
/// <para>
/// 该方法的基类实现会自动识别并处理以下三个变量:
/// - <c>defName</c>
/// - <c>label</c>
/// - <c>description</c>
/// </para>
/// <para>
/// 如果需要覆盖默认行为,可以在派生类中重写此方法,并返回 <c>true</c>
/// 以指示框架跳过默认处理逻辑。
/// </para>
/// </remarks>
public virtual bool Init(XElement xmlDef)
{
@ -38,21 +43,87 @@ namespace Data
description = xmlDef.Element("description")?.Value;
return false;
}
public override string ToString()
{
// 定义对齐格式(左对齐,固定宽度)
const int labelWidth = -15; // 标签左对齐占15字符
const int valueWidth = -30; // 值左对齐占30字符
var sb = new StringBuilder();
sb.AppendLine($"{"DefName:",labelWidth}{defName,valueWidth}");
sb.AppendLine($"{"Label:",labelWidth}{label,valueWidth}");
sb.AppendLine($"{"Description:",labelWidth}{description,valueWidth}");
sb.AppendLine($"{"PackID:",labelWidth}{packID,valueWidth}");
// 使用反射获取当前类的所有字段和属性
var fieldsAndProperties = GetAllFieldsAndProperties(this);
foreach (var member in fieldsAndProperties)
{
var name = member.Name;
var value = GetValue(member, this);
if (value is IList list && list.Count > 0) // 如果是列表类型
{
sb.AppendLine($"{name}:");
foreach (var item in list) sb.AppendLine($" - {FormatValue(item)}");
}
else if (value is Define defineObject) // 如果是继承自 Define 的子类
{
if (!string.IsNullOrEmpty(defineObject.defName))
{
sb.AppendLine($"{name}: {defineObject.defName}");
}
else
{
sb.AppendLine($"{name}:");
sb.AppendLine(Indent(defineObject.ToString(), " "));
}
}
else
{
sb.AppendLine($"{name}: {FormatValue(value)}");
}
}
return sb.ToString();
}
private static IEnumerable<MemberInfo> GetAllFieldsAndProperties(object obj)
{
var type = obj.GetType();
return type.GetFields(BindingFlags.Public | BindingFlags.Instance)
.Concat(type.GetProperties(BindingFlags.Public | BindingFlags.Instance).Cast<MemberInfo>());
}
private static object GetValue(MemberInfo member, object obj)
{
switch (member)
{
case FieldInfo field:
return field.GetValue(obj);
case PropertyInfo property:
return property.GetValue(obj);
default:
throw new ArgumentException("Unsupported member type.");
}
}
private static string FormatValue(object value)
{
return value?.ToString() ?? "null";
}
private static string Indent(string text, string prefix)
{
return string.Join(Environment.NewLine, text.Split('\n').Select(line => prefix + line));
}
}
public class DefineReference : Define
{
public Define def;
public string className;
public string fieldName;
public DefineReference(string className, string defName, string fieldName)
{
this.defName = defName;
this.className = className;
this.fieldName = fieldName;
}
}
}

View File

@ -6,6 +6,7 @@ using System.Text;
using System.Xml.Linq;
using Configs;
using UnityEngine;
using Object = System.Object;
namespace Data
{
@ -140,21 +141,35 @@ namespace Data
var className = element.Name.ToString();
if (string.IsNullOrEmpty(className))
continue;
// Debug.Log("1");
var def = LoadDefineClass(element);
var def = LoadDefineClass(element,element.Name.ToString());
if (def == null)
continue;
// Debug.Log("2");
def.packID = packID;
if (!defines.ContainsKey(className))
defines.Add(className, new List<Define>());
defines[className].Add(def);
// Debug.Log($"插入{className},{def.defName}");
}
}
private Define LoadDefineClass(XElement defineDoc)
/// <summary>
/// 根据指定的 XML 元素 (<paramref name="defineDoc"/>) 和类名 (<paramref name="className"/>),
/// 动态加载并初始化一个继承自 <see cref="Define"/> 的类实例。
/// </summary>
/// <param name="defineDoc">包含类定义的 XML 元素 (<see cref="XElement"/>)。</param>
/// <param name="className">目标类的全限定名或简短名称。</param>
/// <returns>
/// 如果成功加载并初始化,则返回对应的 <see cref="Define"/> 类实例;
/// 否则返回 null。
/// </returns>
/// <exception cref="ArgumentNullException">
/// 如果 <paramref name="defineDoc"/> 或 <paramref name="className"/> 为 null 或空字符串,则抛出此异常。
/// </exception>
/// <remarks>
/// 该方法通过反射动态加载指定类,并检查其是否继承自 <see cref="Define"/>。
/// 如果类存在且满足条件,则尝试调用其 <see cref="Define.Init(XElement)"/> 方法进行初始化。
/// 如果初始化失败,则使用默认初始化方法 (<see cref="DefaultInitDefine(Define, XElement, Type)"/>)。
/// </remarks>
public static Define LoadDefineClass(XElement defineDoc,string className)
{
var className = defineDoc.Name.ToString();
var assembly = Assembly.GetExecutingAssembly();
Type type;
@ -206,8 +221,29 @@ namespace Data
}
if (define.Init(defineDoc)) return define;
// 获取类的所有字段(不包括私有字段)
var fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
DefaultInitDefine(define,defineDoc, type);
return define;
}
/// <summary>
/// 初始化指定的 <paramref name="define"/> 对象,根据 <paramref name="defineDoc"/> 中的 XML 元素内容,
/// 将对应的字段值赋给 <paramref name="define"/> 对象。
/// </summary>
/// <param name="define">需要初始化的对象实例。</param>
/// <param name="defineDoc">包含字段定义的 XML 元素 (<see cref="XElement"/>)。</param>
/// <param name="defineType">目标对象的类型 (<see cref="Type"/>)。</param>
/// <exception cref="ArgumentNullException">
/// 如果 <paramref name="define"/>、<paramref name="defineDoc"/> 或 <paramref name="defineType"/> 为 null则抛出此异常。
/// </exception>
/// <remarks>
/// 该方法会遍历 <paramref name="defineType"/> 的所有字段(包括公共和非公共字段),
/// 并尝试从 <paramref name="defineDoc"/> 中找到与字段名称匹配的子元素。
/// 如果找到匹配的子元素,则将其值转换为字段的类型并赋值给字段。
/// 如果字段类型继承自 <see cref="Define"/>,则递归调用 <see cref="LoadDefineClass(XElement, string)"/> 方法进行加载。
/// </remarks>
public static void DefaultInitDefine(Define define,XElement defineDoc,Type defineType)
{
var fields = defineType.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.NonPublic);
// 遍历字段并尝试从 XElement 中赋值
foreach (var field in fields)
@ -217,8 +253,21 @@ namespace Data
if (element != null)
try
{
// 将子元素的值转换为目标类型并赋值
var value = Convert.ChangeType(element.Value, field.FieldType);
Object value;
if (IsFieldTypeInheritedFrom(field, typeof(Define)))
{
if (element.HasElements)
{
value = LoadDefineClass(element, field.FieldType.Name);
}
else
{
value = new DefineReference(field.FieldType.Name, element.Value, field.Name);
}
}
else
value = Convert.ChangeType(element.Value, field.FieldType);
field.SetValue(define, value);
}
catch (Exception ex)
@ -226,8 +275,6 @@ namespace Data
Debug.LogWarning($"Error setting field {field.Name}: {ex.Message}");
}
}
return define;
}
/// <summary>
@ -278,5 +325,23 @@ namespace Data
return sb.ToString();
}
/// <summary>
/// 检查字段的类型是否继承自指定的类
/// </summary>
/// <param name="field">字段信息</param>
/// <param name="baseType">要检查的基类类型</param>
/// <returns>如果字段的类型是基类或其派生类,则返回 true</returns>
public static bool IsFieldTypeInheritedFrom(FieldInfo field, Type baseType)
{
// 获取字段的类型
var fieldType = field.FieldType;
// 如果字段的类型为 null 或不是基类的派生类,则返回 false
if (!baseType.IsAssignableFrom(fieldType))
return false;
// 如果字段的类型直接是基类或其派生类,则返回 true
return fieldType != baseType && baseType.IsAssignableFrom(fieldType);
}
}
}

View File

@ -0,0 +1,50 @@
using System.Collections.Generic;
using System.Xml;
using System.Xml.Linq;
using UnityEditor.Animations;
using UnityEngine.Tilemaps;
namespace Data
{
public class TileDef : Define
{
public string texturePath = "";
public string name = "";
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
name = defName;
return false;
}
}
public class TileMappingTableDef : Define
{
public Dictionary<string, string> tileDict = new();
public override bool Init(XElement xmlDef)
{
base.Init(xmlDef);
// 清空字典以确保没有遗留数据
tileDict.Clear();
// 检查 xmlDef 是否为空
if (xmlDef == null)
return false;
foreach (var element in xmlDef.Elements())
{
// 获取子元素的名称作为键
var key = element.Name.LocalName;
// 获取子元素的 value 属性作为值
var value = element.Attribute("value")?.Value;
// 检查 value 是否存在
if (!string.IsNullOrEmpty(value))
{
tileDict[key] = value;
}
}
return true;
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 67d4d2ac30e641189cdf018ad6769f0e
timeCreated: 1752496329

View File

@ -0,0 +1,96 @@
using System;
using System.Linq;
using Data;
using UnityEngine;
namespace Entity
{
public class Character : MonoBehaviour
{
private void Start()
{
if (Managers.DefineManager.Instance.defines.TryGetValue("DrawingOrderDef",out var typeDict))
{
GenerateDrawNode(typeDict.Values?.FirstOrDefault()as DrawingOrderDef);
}
}
public void Init(CharacterDef def)
{
if (def == null)
return;
GenerateDrawNode(def.GetDrawingOrder(Orientation.Down));
}
// 生成图片或动画节点
private void GenerateDrawNode(DrawingOrderDef def)
{
// Debug.Log(def);
// 删除现有子节点
DeleteAllChildren();
// 生成根节点下的所有节点
foreach (var nodeDef in def.drawNodes) GenerateNode(nodeDef, transform); // 在当前节点下生成
}
// 递归生成节点
private void GenerateNode(DrawNodeDef nodeDef, Transform parent)
{
// Debug.Log(nodeDef.nodeName);
// 创建新的 GameObject 表示节点
var nodeObject = new GameObject(nodeDef.nodeName);
// 设置父节点
nodeObject.transform.SetParent(parent, false);
// 根据节点类型生成不同的内容
switch (nodeDef.drawNodeType)
{
case DrawNodeType.Image:
CreateImageNode(nodeObject);
break;
case DrawNodeType.Animation:
CreateAnimationNode(nodeObject);
break;
default:
Debug.LogWarning($"Unsupported node type: {nodeDef.drawNodeType}");
break;
}
// 递归生成子节点
if (nodeDef.children != null && nodeDef.children.Count > 0)
foreach (var childNodeDef in nodeDef.children)
GenerateNode(childNodeDef, nodeObject.transform); // 在当前节点下生成子节点
}
// 创建图片节点
private void CreateImageNode(GameObject nodeObject)
{
// 添加 SpriteRenderer 组件表示图片
var spriteRenderer = nodeObject.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("DefaultImage"); // 加载默认图片
spriteRenderer.color = Color.white; // 设置默认颜色
}
// 创建动画节点
private void CreateAnimationNode(GameObject nodeObject)
{
// 添加 Animator 组件表示动画
var animator = nodeObject.AddComponent<Animator>();
animator.runtimeAnimatorController =
Resources.Load<RuntimeAnimatorController>("DefaultAnimation"); // 加载默认动画控制器
}
private void DeleteAllChildren()
{
// 获取当前对象的 Transform
var parentTransform = transform;
// 删除所有子对象
foreach (Transform child in parentTransform) Destroy(child.gameObject); // 使用 Destroy 方法删除子对象
}
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 757576bb4354ac54da09868e1be02eec

View File

@ -1,18 +1,27 @@
using System;
using System.Collections.Generic;
using System.IO;
using Data;
using UnityEngine;
using Utils;
namespace Managers
{
public class DefineManager : Singleton<DefineManager>
{
private const string coreNamespace = "Data";
private static readonly string[] dataSetFilePath = { "Data", "Mod" };
public Dictionary<string, Dictionary<string, Define>> defines = new();
public Dictionary<string, DefinePack> packs = new();
/// <summary>
/// 初始化定义管理器,加载所有定义包并构建定义字典。
/// </summary>
/// <remarks>
/// 该方法执行以下操作:
/// 1. 获取指定路径下的所有子文件夹,每个子文件夹代表一个定义包。
/// 2. 遍历每个定义包,尝试加载其中的定义数据。
/// 3. 将加载的定义数据按类型分类,并存储到定义字典中。
/// </remarks>
public void Init()
{
var packFolder = Configs.ConfigProcessor.GetSubFolders(new(dataSetFilePath));
@ -21,8 +30,70 @@ namespace Managers
var pack = new DefinePack();
if (pack.LoadPack(folder)) packs.Add(pack.packID, pack);
}
}
List<Tuple<Define,DefineReference>> defineRefs = new();
foreach (var pack in packs)
{
foreach (var define in pack.Value.defines)
{
var typeName=define.Key;
var defList=define.Value;
if (!defines.ContainsKey(typeName))
defines[typeName] = new Dictionary<string, Define>();
foreach (var def in defList)
{
defines[typeName][def.defName] = def;
if (def is DefineReference reference)
{
defineRefs.Add(new(def,reference));
}
}
}
}
foreach (var defineRef in defineRefs)
{
var define = defineRef.Item1;
var reference = defineRef.Item2;
var referenceDef=FindDefine(reference.className,define.defName);
var property = define.GetType().GetProperty(reference.fieldName);
if (property != null && property.CanWrite)
{
property.SetValue(define, referenceDef);
}
else
{
// 如果是字段而不是属性
var field = define.GetType().GetField(reference.fieldName);
if (field != null)
{
field.SetValue(define, referenceDef);
}
else
{
// 处理找不到成员的情况
Debug.LogError($"Could not find field or property '{reference.fieldName}' in type {define.GetType().Name}");
}
}
}
}
/// <summary>
/// 查找指定定义类型的定义名对应的 Define 对象。
/// </summary>
/// <param name="defineType">定义类型</param>
/// <param name="defineName">定义名</param>
/// <returns>如果找到,返回 Define 对象;否则返回 null。</returns>
public Define FindDefine(string defineType, string defineName)
{
if (defines.TryGetValue(defineType, out var typeDict))
{
if (typeDict.TryGetValue(defineName, out var define))
{
return define;
}
}
return null;
}
public override string ToString()
{
if (packs == null || packs.Count == 0)

View File

@ -1,3 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Tilemaps;
@ -7,15 +9,24 @@ namespace Map
{
public Tilemap dataLevel;
public Tilemap textureLevel;
public Dictionary<string, TileBase> tileDict = new();
void Start()
{
}
// Update is called once per frame
void Update()
{
tileDict = Configs.ConfigProcessor.LoadResources<TileBase>("TileMap");
var tile= tileDict.Values;
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
textureLevel.SetTile(new(i,j),tile.First());
}
}
}
}
public class TileMappingTable:Utils.Singleton<TileMappingTable>
{
}
}

View File

@ -1,8 +1,3 @@
fileFormatVersion: 2
guid: 36bb272d9a70ff347965919811a887de
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
guid: 178450a3675642d799764a426bcb236f
timeCreated: 1752480692

View File

@ -0,0 +1,48 @@
using System.Net.Http;
using System.Threading.Tasks;
using Grpc.Net.Client;
using Grpc.Net.Client.Web;
using Protocol;
using Utils;
namespace Network
{
public class GrpcClient : Singleton<GrpcClient>
{
// The address must adopt HTTP.
private const string ServerAddress = "http://127.0.0.1:12345";
private readonly GrpcChannel _channel;
private readonly GameService.GameServiceClient _game;
private readonly GeneralService.GeneralServiceClient _general;
public GrpcClient()
{
var httpHandler = new GrpcWebHandler(GrpcWebMode.GrpcWeb, new HttpClientHandler());
var channelOptions = new GrpcChannelOptions
{
HttpHandler = httpHandler
};
_channel = GrpcChannel.ForAddress(ServerAddress, channelOptions);
_general = new GeneralService.GeneralServiceClient(_channel);
_game = new GameService.GameServiceClient(_channel);
}
~GrpcClient()
{
_channel.ShutdownAsync().Wait();
}
public async Task<ServerInfo> GetServerInfo()
{
return await _general.GetServerInfoAsync(new Empty());
}
public async Task<LoginResponse> Login(string username, string password)
{
return await _game.LoginAsync(new LoginRequest { Username = username, Password = password });
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bd54dd152e0e4bbda802e9aa04078197
timeCreated: 1752480707

View File

@ -1,152 +0,0 @@
using System;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Utils;
namespace Network
{
public class UnityTcpClient : Singleton<UnityTcpClient>
{
private TcpClient _tcpClient;
public bool IsConnected => _tcpClient?.Connected ?? false;
/// <summary>
/// 尝试连接到指定的地址和端口
/// </summary>
/// <param name="address">服务器地址</param>
/// <param name="port">端口号</param>
/// <returns>连接是否成功</returns>
public async Task<bool> Connect(string address, int port)
{
if (IsConnected)
{
Debug.LogWarning("Already connected to a server.");
return true;
}
try
{
// 创建一个新的 TcpClient 实例
_tcpClient = new TcpClient();
// 尝试连接到指定的地址和端口
await _tcpClient.ConnectAsync(address, port);
// 如果连接成功
if (IsConnected)
{
Debug.Log($"Successfully connected to server at {address}:{port}");
return true;
}
}
catch (SocketException ex)
{
Debug.LogError($"Failed to connect to server at {address}:{port}. Error: {ex.Message}");
}
catch (Exception ex)
{
Debug.LogError($"An unexpected error occurred: {ex.Message}");
}
// 如果发生任何错误或连接失败
Disconnect();
return false;
}
/// <summary>
/// 断开与服务器的连接
/// </summary>
public void Disconnect()
{
if (!IsConnected)
{
Debug.LogWarning("Not currently connected to any server.");
return;
}
try
{
// 关闭 TcpClient 连接
_tcpClient?.Close();
Debug.Log("Disconnected from the server.");
}
catch (Exception ex)
{
Debug.LogError($"Error while disconnecting: {ex.Message}");
}
}
/// <summary>
/// 发送数据到服务器
/// </summary>
/// <param name="message">要发送的消息</param>
public async Task Send(string message)
{
if (!IsConnected)
{
Debug.LogError("Cannot send data. Not connected to any server.");
return;
}
try
{
// 获取网络流
var stream = _tcpClient.GetStream();
// 将消息转换为字节数组
var data = Encoding.UTF8.GetBytes(message);
// 发送数据
await stream.WriteAsync(data, 0, data.Length);
Debug.Log($"Sent message to server: {message}");
}
catch (Exception ex)
{
Debug.LogError($"Error while sending: {ex.Message}");
}
}
/// <summary>
/// 接收来自服务器的数据
/// </summary>
/// <returns>接收到的消息</returns>
public async Task<string> Receive()
{
if (!IsConnected)
{
Debug.LogError("Cannot receive data. Not connected to any server.");
return null;
}
try
{
// 获取网络流
var stream = _tcpClient.GetStream();
// 检查是否有可用数据
if (stream.DataAvailable)
{
// 读取数据
var buffer = new byte[1024];
var bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length);
// 将字节数组转换为字符串
var message = Encoding.UTF8.GetString(buffer, 0, bytesRead);
Debug.Log($"Received message from server: {message}");
return message;
}
}
catch (Exception ex)
{
Debug.LogError($"Error while receiving: {ex.Message}");
}
return null;
}
}
}

View File

@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 3cfed6461b8d6714bbc44fdac509c880

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0aabb2c54fff484382fda9415503276b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8afd87f1b9f31bb44be8c224d8fc7270

View File

@ -0,0 +1,387 @@
// <auto-generated>
// Generated by the protocol buffer compiler. DO NOT EDIT!
// source: message.proto
// </auto-generated>
#pragma warning disable 0414, 1591, 8981, 0612
#region Designer generated code
using grpc = global::Grpc.Core;
namespace Protocol {
public static partial class GeneralService
{
static readonly string __ServiceName = "protocol.GeneralService";
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static void __Helper_SerializeMessage(global::Google.Protobuf.IMessage message, grpc::SerializationContext context)
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (message is global::Google.Protobuf.IBufferMessage)
{
context.SetPayloadLength(message.CalculateSize());
global::Google.Protobuf.MessageExtensions.WriteTo(message, context.GetBufferWriter());
context.Complete();
return;
}
#endif
context.Complete(global::Google.Protobuf.MessageExtensions.ToByteArray(message));
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static class __Helper_MessageCache<T>
{
public static readonly bool IsBufferMessage = global::System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(global::Google.Protobuf.IBufferMessage)).IsAssignableFrom(typeof(T));
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static T __Helper_DeserializeMessage<T>(grpc::DeserializationContext context, global::Google.Protobuf.MessageParser<T> parser) where T : global::Google.Protobuf.IMessage<T>
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (__Helper_MessageCache<T>.IsBufferMessage)
{
return parser.ParseFrom(context.PayloadAsReadOnlySequence());
}
#endif
return parser.ParseFrom(context.PayloadAsNewBuffer());
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static readonly grpc::Marshaller<global::Protocol.Empty> __Marshaller_protocol_Empty = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Protocol.Empty.Parser));
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static readonly grpc::Marshaller<global::Protocol.ServerInfo> __Marshaller_protocol_ServerInfo = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Protocol.ServerInfo.Parser));
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static readonly grpc::Method<global::Protocol.Empty, global::Protocol.ServerInfo> __Method_GetServerInfo = new grpc::Method<global::Protocol.Empty, global::Protocol.ServerInfo>(
grpc::MethodType.Unary,
__ServiceName,
"GetServerInfo",
__Marshaller_protocol_Empty,
__Marshaller_protocol_ServerInfo);
/// <summary>Service descriptor</summary>
public static global::Google.Protobuf.Reflection.ServiceDescriptor Descriptor
{
get { return global::Protocol.MessageReflection.Descriptor.Services[0]; }
}
/// <summary>Base class for server-side implementations of GeneralService</summary>
[grpc::BindServiceMethod(typeof(GeneralService), "BindService")]
public abstract partial class GeneralServiceBase
{
/// <summary>
/// Get server info from server.
///
/// This parameter actually doesn't accept any arguments,
/// but it is still required owing to Protobuf grammar.
/// </summary>
/// <param name="request">The request received from the client.</param>
/// <param name="context">The context of the server-side call handler being invoked.</param>
/// <returns>The response to send back to the client (wrapped by a task).</returns>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual global::System.Threading.Tasks.Task<global::Protocol.ServerInfo> GetServerInfo(global::Protocol.Empty request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
}
/// <summary>Client for GeneralService</summary>
public partial class GeneralServiceClient : grpc::ClientBase<GeneralServiceClient>
{
/// <summary>Creates a new client for GeneralService</summary>
/// <param name="channel">The channel to use to make remote calls.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public GeneralServiceClient(grpc::ChannelBase channel) : base(channel)
{
}
/// <summary>Creates a new client for GeneralService that uses a custom <c>CallInvoker</c>.</summary>
/// <param name="callInvoker">The callInvoker to use to make remote calls.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public GeneralServiceClient(grpc::CallInvoker callInvoker) : base(callInvoker)
{
}
/// <summary>Protected parameterless constructor to allow creation of test doubles.</summary>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
protected GeneralServiceClient() : base()
{
}
/// <summary>Protected constructor to allow creation of configured clients.</summary>
/// <param name="configuration">The client configuration.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
protected GeneralServiceClient(ClientBaseConfiguration configuration) : base(configuration)
{
}
/// <summary>
/// Get server info from server.
///
/// This parameter actually doesn't accept any arguments,
/// but it is still required owing to Protobuf grammar.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The response received from the server.</returns>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual global::Protocol.ServerInfo GetServerInfo(global::Protocol.Empty request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return GetServerInfo(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Get server info from server.
///
/// This parameter actually doesn't accept any arguments,
/// but it is still required owing to Protobuf grammar.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The response received from the server.</returns>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual global::Protocol.ServerInfo GetServerInfo(global::Protocol.Empty request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_GetServerInfo, null, options, request);
}
/// <summary>
/// Get server info from server.
///
/// This parameter actually doesn't accept any arguments,
/// but it is still required owing to Protobuf grammar.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="headers">The initial metadata to send with the call. This parameter is optional.</param>
/// <param name="deadline">An optional deadline for the call. The call will be cancelled if deadline is hit.</param>
/// <param name="cancellationToken">An optional token for canceling the call.</param>
/// <returns>The call object.</returns>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual grpc::AsyncUnaryCall<global::Protocol.ServerInfo> GetServerInfoAsync(global::Protocol.Empty request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return GetServerInfoAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
/// <summary>
/// Get server info from server.
///
/// This parameter actually doesn't accept any arguments,
/// but it is still required owing to Protobuf grammar.
/// </summary>
/// <param name="request">The request to send to the server.</param>
/// <param name="options">The options for the call.</param>
/// <returns>The call object.</returns>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual grpc::AsyncUnaryCall<global::Protocol.ServerInfo> GetServerInfoAsync(global::Protocol.Empty request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_GetServerInfo, null, options, request);
}
/// <summary>Creates a new instance of client from given <c>ClientBaseConfiguration</c>.</summary>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
protected override GeneralServiceClient NewInstance(ClientBaseConfiguration configuration)
{
return new GeneralServiceClient(configuration);
}
}
/// <summary>Creates service definition that can be registered with a server</summary>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public static grpc::ServerServiceDefinition BindService(GeneralServiceBase serviceImpl)
{
return grpc::ServerServiceDefinition.CreateBuilder()
.AddMethod(__Method_GetServerInfo, serviceImpl.GetServerInfo).Build();
}
/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
/// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary>
/// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public static void BindService(grpc::ServiceBinderBase serviceBinder, GeneralServiceBase serviceImpl)
{
serviceBinder.AddMethod(__Method_GetServerInfo, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Protocol.Empty, global::Protocol.ServerInfo>(serviceImpl.GetServerInfo));
}
}
public static partial class GameService
{
static readonly string __ServiceName = "protocol.GameService";
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static void __Helper_SerializeMessage(global::Google.Protobuf.IMessage message, grpc::SerializationContext context)
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (message is global::Google.Protobuf.IBufferMessage)
{
context.SetPayloadLength(message.CalculateSize());
global::Google.Protobuf.MessageExtensions.WriteTo(message, context.GetBufferWriter());
context.Complete();
return;
}
#endif
context.Complete(global::Google.Protobuf.MessageExtensions.ToByteArray(message));
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static class __Helper_MessageCache<T>
{
public static readonly bool IsBufferMessage = global::System.Reflection.IntrospectionExtensions.GetTypeInfo(typeof(global::Google.Protobuf.IBufferMessage)).IsAssignableFrom(typeof(T));
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static T __Helper_DeserializeMessage<T>(grpc::DeserializationContext context, global::Google.Protobuf.MessageParser<T> parser) where T : global::Google.Protobuf.IMessage<T>
{
#if !GRPC_DISABLE_PROTOBUF_BUFFER_SERIALIZATION
if (__Helper_MessageCache<T>.IsBufferMessage)
{
return parser.ParseFrom(context.PayloadAsReadOnlySequence());
}
#endif
return parser.ParseFrom(context.PayloadAsNewBuffer());
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static readonly grpc::Marshaller<global::Protocol.LoginRequest> __Marshaller_protocol_LoginRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Protocol.LoginRequest.Parser));
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static readonly grpc::Marshaller<global::Protocol.LoginResponse> __Marshaller_protocol_LoginResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Protocol.LoginResponse.Parser));
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static readonly grpc::Marshaller<global::Protocol.SignupRequest> __Marshaller_protocol_SignupRequest = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Protocol.SignupRequest.Parser));
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static readonly grpc::Marshaller<global::Protocol.SignupResponse> __Marshaller_protocol_SignupResponse = grpc::Marshallers.Create(__Helper_SerializeMessage, context => __Helper_DeserializeMessage(context, global::Protocol.SignupResponse.Parser));
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static readonly grpc::Method<global::Protocol.LoginRequest, global::Protocol.LoginResponse> __Method_Login = new grpc::Method<global::Protocol.LoginRequest, global::Protocol.LoginResponse>(
grpc::MethodType.Unary,
__ServiceName,
"Login",
__Marshaller_protocol_LoginRequest,
__Marshaller_protocol_LoginResponse);
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
static readonly grpc::Method<global::Protocol.SignupRequest, global::Protocol.SignupResponse> __Method_Signup = new grpc::Method<global::Protocol.SignupRequest, global::Protocol.SignupResponse>(
grpc::MethodType.Unary,
__ServiceName,
"Signup",
__Marshaller_protocol_SignupRequest,
__Marshaller_protocol_SignupResponse);
/// <summary>Service descriptor</summary>
public static global::Google.Protobuf.Reflection.ServiceDescriptor Descriptor
{
get { return global::Protocol.MessageReflection.Descriptor.Services[1]; }
}
/// <summary>Base class for server-side implementations of GameService</summary>
[grpc::BindServiceMethod(typeof(GameService), "BindService")]
public abstract partial class GameServiceBase
{
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual global::System.Threading.Tasks.Task<global::Protocol.LoginResponse> Login(global::Protocol.LoginRequest request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual global::System.Threading.Tasks.Task<global::Protocol.SignupResponse> Signup(global::Protocol.SignupRequest request, grpc::ServerCallContext context)
{
throw new grpc::RpcException(new grpc::Status(grpc::StatusCode.Unimplemented, ""));
}
}
/// <summary>Client for GameService</summary>
public partial class GameServiceClient : grpc::ClientBase<GameServiceClient>
{
/// <summary>Creates a new client for GameService</summary>
/// <param name="channel">The channel to use to make remote calls.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public GameServiceClient(grpc::ChannelBase channel) : base(channel)
{
}
/// <summary>Creates a new client for GameService that uses a custom <c>CallInvoker</c>.</summary>
/// <param name="callInvoker">The callInvoker to use to make remote calls.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public GameServiceClient(grpc::CallInvoker callInvoker) : base(callInvoker)
{
}
/// <summary>Protected parameterless constructor to allow creation of test doubles.</summary>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
protected GameServiceClient() : base()
{
}
/// <summary>Protected constructor to allow creation of configured clients.</summary>
/// <param name="configuration">The client configuration.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
protected GameServiceClient(ClientBaseConfiguration configuration) : base(configuration)
{
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual global::Protocol.LoginResponse Login(global::Protocol.LoginRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return Login(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual global::Protocol.LoginResponse Login(global::Protocol.LoginRequest request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_Login, null, options, request);
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual grpc::AsyncUnaryCall<global::Protocol.LoginResponse> LoginAsync(global::Protocol.LoginRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return LoginAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual grpc::AsyncUnaryCall<global::Protocol.LoginResponse> LoginAsync(global::Protocol.LoginRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_Login, null, options, request);
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual global::Protocol.SignupResponse Signup(global::Protocol.SignupRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return Signup(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual global::Protocol.SignupResponse Signup(global::Protocol.SignupRequest request, grpc::CallOptions options)
{
return CallInvoker.BlockingUnaryCall(__Method_Signup, null, options, request);
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual grpc::AsyncUnaryCall<global::Protocol.SignupResponse> SignupAsync(global::Protocol.SignupRequest request, grpc::Metadata headers = null, global::System.DateTime? deadline = null, global::System.Threading.CancellationToken cancellationToken = default(global::System.Threading.CancellationToken))
{
return SignupAsync(request, new grpc::CallOptions(headers, deadline, cancellationToken));
}
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public virtual grpc::AsyncUnaryCall<global::Protocol.SignupResponse> SignupAsync(global::Protocol.SignupRequest request, grpc::CallOptions options)
{
return CallInvoker.AsyncUnaryCall(__Method_Signup, null, options, request);
}
/// <summary>Creates a new instance of client from given <c>ClientBaseConfiguration</c>.</summary>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
protected override GameServiceClient NewInstance(ClientBaseConfiguration configuration)
{
return new GameServiceClient(configuration);
}
}
/// <summary>Creates service definition that can be registered with a server</summary>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public static grpc::ServerServiceDefinition BindService(GameServiceBase serviceImpl)
{
return grpc::ServerServiceDefinition.CreateBuilder()
.AddMethod(__Method_Login, serviceImpl.Login)
.AddMethod(__Method_Signup, serviceImpl.Signup).Build();
}
/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the service binding logic.
/// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary>
/// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param>
/// <param name="serviceImpl">An object implementing the server-side handling logic.</param>
[global::System.CodeDom.Compiler.GeneratedCode("grpc_csharp_plugin", null)]
public static void BindService(grpc::ServiceBinderBase serviceBinder, GameServiceBase serviceImpl)
{
serviceBinder.AddMethod(__Method_Login, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Protocol.LoginRequest, global::Protocol.LoginResponse>(serviceImpl.Login));
serviceBinder.AddMethod(__Method_Signup, serviceImpl == null ? null : new grpc::UnaryServerMethod<global::Protocol.SignupRequest, global::Protocol.SignupResponse>(serviceImpl.Signup));
}
}
}
#endregion

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f2f787a1d94a6ae48b5586f040f0cf1b

View File

@ -0,0 +1,19 @@
using Network;
using UnityEngine;
namespace Test
{
public class GrpcClientTest : MonoBehaviour
{
private async void Start()
{
var serverInfo = await GrpcClient.Instance.GetServerInfo();
Debug.Log($"Received info from server: {serverInfo}");
var loginResult = await GrpcClient.Instance.Login("野兽先辈", "114514");
Debug.Log($"Received login result: {loginResult.Result}");
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 98c1b145899d4d97bd981b177b5c45a9
timeCreated: 1752478138

View File

@ -1,26 +0,0 @@
using System.Threading.Tasks;
using Network;
using UnityEngine;
namespace Test
{
public class NetworkConnectionTest : MonoBehaviour
{
private async void Start()
{
await BasicTest();
}
private static async Task BasicTest()
{
var result = await UnityTcpClient.Instance.Connect("127.0.0.1", 12345);
if (result) Debug.Log("Connected to server!");
else Debug.LogError("Failed to connect to server!");
string buffer = null;
while (buffer is null) buffer = await UnityTcpClient.Instance.Receive();
Debug.Log($"Received contents: {buffer}");
}
}
}

View File

@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 289a7efc822fe7347adfbf218522e8a2

View File

@ -7,7 +7,7 @@ namespace Test
public class TestDefine : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
void Awake()
{
Managers.DefineManager.Instance.Init();
Debug.Log(Managers.DefineManager.Instance);

View File

@ -0,0 +1,133 @@
using System;
namespace Utils
{
public class PerlinNoise
{
private readonly int[] _p; // 混淆表
// 构造函数:初始化混淆表
public PerlinNoise(int seed)
{
// 初始化为0-255的随机排列
_p = new int[512]; // 混淆表加倍以方便使用
var permutation = new int[256];
var random = new Random(seed);
// 填充数组为0-255
for (var i = 0; i < 256; i++) permutation[i] = i;
// 使用Fisher-Yates算法打乱数组
for (var i = 0; i < 256; i++)
{
var swapIndex = random.Next(256);
var temp = permutation[i];
permutation[i] = permutation[swapIndex];
permutation[swapIndex] = temp;
}
// 将打乱后的数组复制两次生成512个元素的混淆表
for (var i = 0; i < 256; i++)
{
_p[i] = permutation[i];
_p[i + 256] = permutation[i];
}
}
// 平滑函数 (6t^5 - 15t^4 + 10t^3)
private double Fade(double t)
{
return t * t * t * (t * (t * 6 - 15) + 10);
}
// 线性插值
private double Lerp(double t, double a, double b)
{
return a + t * (b - a);
}
// 计算梯度向量和距离向量的点积
private double Grad(int hash, double x, double y, double z)
{
// 根据hash值确定使用哪个梯度向量
// 12个梯度向量由以下组合构成(+/-1, +/-1, 0), (+/-1, 0, +/-1), (0, +/-1, +/-1)
switch (hash & 0xF) // 取hash值的最后4位
{
case 0x0: return x + y;
case 0x1: return -x + y;
case 0x2: return x - y;
case 0x3: return -x - y;
case 0x4: return x + z;
case 0x5: return -x + z;
case 0x6: return x - z;
case 0x7: return -x - z;
case 0x8: return y + z;
case 0x9: return -y + z;
case 0xA: return y - z;
case 0xB: return -y - z;
case 0xC: return y + x; // 这四个是重复的但Ken Perlin的原始实现中包含它们。
case 0xD: return -y + x; // 它们对噪声质量影响不大,但保持了表格的一致性。
case 0xE: return y - x;
case 0xF: return -y - x;
default: return 0; // 不应该发生
}
}
/// <summary>
/// 为给定的(x, y, z)坐标生成3D Perlin噪声。
/// 输出值通常在-1到1之间。
/// </summary>
public double Noise(double x, double y, double z)
{
// 找到包含该点的单位立方体
var X = (int)Math.Floor(x) & 255;
var Y = (int)Math.Floor(y) & 255;
var Z = (int)Math.Floor(z) & 255;
// 找到该点在立方体内的相对x, y, z坐标
x -= Math.Floor(x);
y -= Math.Floor(y);
z -= Math.Floor(z);
// 计算x, y, z的平滑曲线
var u = Fade(x);
var v = Fade(y);
var w = Fade(z);
// 对立方体的8个角进行哈希计算
var A = _p[X] + Y;
var AA = _p[A] + Z;
var AB = _p[A + 1] + Z;
var B = _p[X + 1] + Y;
var BA = _p[B] + Z;
var BB = _p[B + 1] + Z;
// 获取所有8个角的哈希值
var H000 = _p[AA];
var H100 = _p[BA];
var H010 = _p[AB];
var H110 = _p[BB];
var H001 = _p[AA + 1];
var H101 = _p[BA + 1];
var H011 = _p[AB + 1];
var H111 = _p[BB + 1];
// 计算所有8个角的点积并插值
double x0, x1, y0, y1;
x0 = Lerp(u, Grad(H000, x, y, z), // (0,0,0)
Grad(H100, x - 1, y, z)); // (1,0,0)
x1 = Lerp(u, Grad(H010, x, y - 1, z), // (0,1,0)
Grad(H110, x - 1, y - 1, z)); // (1,1,0)
y0 = Lerp(v, x0, x1);
x0 = Lerp(u, Grad(H001, x, y, z - 1), // (0,0,1)
Grad(H101, x - 1, y, z - 1)); // (1,0,1)
x1 = Lerp(u, Grad(H011, x, y - 1, z - 1), // (0,1,1)
Grad(H111, x - 1, y - 1, z - 1)); // (1,1,1)
y1 = Lerp(v, x0, x1);
return Lerp(w, y0, y1);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 76fe380e58f0420db22ca4d403d17978
timeCreated: 1752507440

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Define>
<TileMappingTableDef>
<defName>GrassDirtTable</defName>
<Grass_Grass_Grass_Grass value="GrassDirt_6"/>
<!-- 2 + (1 * 4) = 6 -->
<Dirt_Dirt_Dirt_Grass value="GrassDirt_13"/>
<!-- 1 + (3 * 4) = 13 -->
<Dirt_Dirt_Grass_Dirt value="GrassDirt_0"/>
<!-- 0 + (0 * 4) = 0 -->
<Dirt_Grass_Dirt_Dirt value="GrassDirt_8"/>
<!-- 0 + (2 * 4) = 8 -->
<Grass_Dirt_Dirt_Dirt value="GrassDirt_15"/>
<!-- 3 + (3 * 4) = 15 -->
<Dirt_Grass_Dirt_Grass value="GrassDirt_4"/>
<!-- 1 + (0 * 4) = 1 -->
<Grass_Dirt_Grass_Dirt value="GrassDirt_11"/>
<!-- 3 + (2 * 4) = 11 -->
<Dirt_Dirt_Grass_Grass value="GrassDirt_12"/>
<!-- 3 + (0 * 4) = 3 -->
<Grass_Grass_Dirt_Dirt value="GrassDirt_9"/>
<!-- 1 + (2 * 4) = 9 -->
<Dirt_Grass_Grass_Grass value="GrassDirt_5"/>
<!-- 1 + (1 * 4) = 5 -->
<Grass_Dirt_Grass_Grass value="GrassDirt_8"/>
<!-- 2 + (0 * 4) = 2 -->
<Grass_Grass_Dirt_Grass value="GrassDirt_10"/>
<!-- 2 + (2 * 4) = 10 -->
<Grass_Grass_Grass_Dirt value="GrassDirt_7"/>
<!-- 3 + (1 * 4) = 7 -->
<Dirt_Grass_Grass_Dirt value="GrassDirt_14"/>
<!-- 2 + (3 * 4) = 14 -->
<Grass_Dirt_Dirt_Grass value="GrassDirt_4"/>
<!-- 0 + (1 * 4) = 4 -->
<Dirt_Dirt_Dirt_Dirt value="GrassDirt_12"/>
<!-- 0 + (3 * 4) = 12 -->
</TileMappingTableDef>
</Define>

View File

@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Define>
<AttributesDef>
<CharacterAttributesDef>
<defName>CatGirl</defName>
<health>100</health>
<speed>1.2</speed>
<strength>5</strength>
</AttributesDef>
<moveSpeed>1.2</moveSpeed>
</CharacterAttributesDef>
<CharacterDef>
<defName>CatGirl</defName>
@ -24,7 +23,7 @@
<DrawNodeDef name="body">
<DrawNodeDef name="head">
<DrawNodeDef name="backHair"/>
<DrawNodeDef name="ear"/>
<DrawNodeDef name="ear" type="animation" FPS="1"/>
<DrawNodeDef name="face"/>
<DrawNodeDef name="frontHair"/>
<DrawNodeDef name="hat"/>
@ -32,4 +31,5 @@
<DrawNodeDef name="clothes"/>
</DrawNodeDef>
</DrawingOrderDef>
</Define>

View File

@ -7,7 +7,7 @@
"com.unity.collab-proxy": "2.8.2",
"com.unity.ide.rider": "3.0.36",
"com.unity.ide.visualstudio": "2.0.23",
"com.unity.inputsystem": "1.14.0",
"com.unity.inputsystem": "1.14.1",
"com.unity.multiplayer.center": "1.0.0",
"com.unity.render-pipelines.universal": "17.1.0",
"com.unity.test-framework": "1.5.1",

View File

@ -89,7 +89,7 @@
"url": "https://packages.unity.com"
},
"com.unity.inputsystem": {
"version": "1.14.0",
"version": "1.14.1",
"depth": 0,
"source": "registry",
"dependencies": {

Some files were not shown because too many files have changed in this diff Show More