(client) chore:Clean code
This commit is contained in:
@ -195,6 +195,8 @@ TilemapRenderer:
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||||
m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
|
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
|
||||
@ -216,6 +218,7 @@ TilemapRenderer:
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
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||||
m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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@ -242,37 +245,6 @@ Transform:
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m_Children: []
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m_Father: {fileID: 613797070}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &309861628
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 309861630}
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m_Layer: 0
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m_Name: "\u5B9E\u4F53\u5C42"
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &309861630
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Transform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 309861628}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.17242, y: 0.05575, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &613797067
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GameObject:
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m_ObjectHideFlags: 0
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@ -290,7 +262,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!114 &613797068
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MonoBehaviour:
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||||
m_ObjectHideFlags: 0
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||||
@ -388,7 +360,6 @@ MonoBehaviour:
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||||
m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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||||
m_RequiresDepthTexture: 0
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||||
m_RequiresColorTexture: 0
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||||
m_Version: 2
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||||
m_TaaSettings:
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||||
m_Quality: 3
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||||
m_FrameInfluence: 0.1
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||||
@ -396,6 +367,7 @@ MonoBehaviour:
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||||
m_MipBias: 0
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||||
m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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||||
m_Version: 2
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||||
--- !u!81 &1057087088
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AudioListener:
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m_ObjectHideFlags: 0
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||||
@ -546,6 +518,8 @@ TilemapRenderer:
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||||
m_RayTracingAccelStructBuildFlagsOverride: 0
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||||
m_RayTracingAccelStructBuildFlags: 1
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||||
m_SmallMeshCulling: 1
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m_ForceMeshLod: -1
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m_MeshLodSelectionBias: 0
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||||
m_RenderingLayerMask: 1
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||||
m_RendererPriority: 0
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||||
m_Materials:
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||||
@ -567,6 +541,7 @@ TilemapRenderer:
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m_AutoUVMaxDistance: 0.5
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||||
m_AutoUVMaxAngle: 89
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||||
m_LightmapParameters: {fileID: 0}
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m_GlobalIlluminationMeshLod: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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@ -593,51 +568,6 @@ Transform:
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m_Children: []
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m_Father: {fileID: 613797070}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1371068281
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1371068282}
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- component: {fileID: 1371068283}
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m_Layer: 0
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m_Name: Loader
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1371068282
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1371068281}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1371068283
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1371068281}
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m_Script: {fileID: 11500000, guid: 147e91e6929d90a4fb877c0b0a6b608c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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entityManager: {fileID: 2036983433}
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--- !u!1 &2036983430
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GameObject:
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m_ObjectHideFlags: 0
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@ -655,7 +585,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &2036983432
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Transform:
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m_ObjectHideFlags: 0
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@ -684,8 +614,11 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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isGlobal: 1
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entityLevel: {fileID: 309861628}
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entityPrefab: {fileID: 3332598847335032684, guid: 6cd8b01a0f57372438dc30c864ae1530, type: 3}
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characterPrefab: {fileID: 0}
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monsterPrefab: {fileID: 0}
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buildingPrefab: {fileID: 0}
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bulletPrefab: {fileID: 0}
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pickupPrefab: {fileID: 0}
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defaultEntityPrefab: {fileID: 7975757421877276383, guid: 89661daa5f100c64783f0ad9cd37a7ff, type: 3}
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--- !u!114 &2036983434
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MonoBehaviour:
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@ -716,7 +649,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!114 &2104915507
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -751,6 +684,4 @@ SceneRoots:
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- {fileID: 1057087090}
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- {fileID: 613797070}
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- {fileID: 2104915508}
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- {fileID: 309861630}
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- {fileID: 2036983432}
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- {fileID: 1371068282}
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|
@ -1,9 +1,7 @@
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using Data;
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using Parsing;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using Data;
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using UnityEngine;
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namespace AI
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{
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|
@ -1,10 +1,8 @@
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using System;
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using AI;
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using Data;
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using System;
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namespace Utils
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namespace AI
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{
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public static class BehaviorTree
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{
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/// <summary>
|
@ -1,9 +1,5 @@
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using System.Collections.Generic;
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using Base;
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using Data;
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using Managers;
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using Prefab;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace AI
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|
@ -1,6 +1,6 @@
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Base
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|
@ -1,8 +1,7 @@
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// C#
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using Managers; // 确保日志命名空间正确
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using System.Collections;
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using System.Collections.Generic; // 新增,用于List
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using Logging;
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using Managers; // 确保日志命名空间正确
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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@ -18,7 +17,7 @@ namespace Base
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||||
public GameObject loadingUI;
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// 假设 CustomProgressBar 是一个自定义组件,其 API 与原代码使用方式一致
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// 如果这里是 UnityEngine.UI.Image,需要完全改变 Progress 和 Opacity 的实现
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public Gradient progressBar; // 自定义进度条组件
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public Gradient progressBar; // 自定义进度条组件
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public TMP_Text describeText; // 描述文本
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public float duration = 0.5f; // 每个步骤的过渡时间
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@ -96,7 +95,7 @@ namespace Base
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// 在 Awake 中初始化管理器列表并注册,确保在 Start 之前完成
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_managersToLoad = new List<ILaunchManager>
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{
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new Logging.LoggerManagerWrapper(), // UnityLogger的包装器
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Logging.UnityLogger.Instance, // UnityLogger的包装器
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Managers.DefineManager.Instance,
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Managers.PackagesImageManager.Instance,
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Managers.TileManager.Instance,
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|
@ -1,10 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UI;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Object = UnityEngine.Object;
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namespace Base
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{
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@ -72,7 +70,7 @@ namespace Base
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||||
needUpdate = false;
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return;
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||||
}
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if(_visibleWindows.Any(window => window.isInputOccupied))
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if (_visibleWindows.Any(window => window.isInputOccupied))
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return;
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foreach (var window in _allWindows)
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{
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@ -114,7 +112,7 @@ namespace Base
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// 显示目标窗口并更新缓存与暂停状态
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windowToShow.Show();
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var itick=windowToShow as ITickUI;
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var itick = windowToShow as ITickUI;
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if (itick != null)
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Base.Clock.AddTickUI(itick);
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|
@ -1,13 +1,10 @@
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using Newtonsoft.Json;
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using UnityEngine;
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using UnityEngine.Networking;
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using Formatting = Newtonsoft.Json.Formatting;
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namespace Configs
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|
@ -7,7 +7,7 @@ namespace Data
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public class BehaviorTreeDef : Define
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{
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public BehaviorTreeDef[] childTree;
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public string className= "ThinkNode_Selector";
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||||
public string className = "ThinkNode_Selector";
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||||
public string value;
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||||
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||||
|
@ -1,6 +1,6 @@
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namespace Data
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||||
{
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public class BulletDef:EntityDef
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||||
public class BulletDef : EntityDef
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||||
{
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||||
public string className;
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||||
public string value;
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||||
|
@ -1,10 +1,3 @@
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||||
using System;
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using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text.RegularExpressions;
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||||
using System.Xml.Linq;
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||||
using UnityEngine;
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namespace Data
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||||
{
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||||
public class CharacterDef : EntityDef
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|
@ -1,7 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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||||
using System.Linq;
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using System.Reflection;
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using System.Text;
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||||
using System.Xml.Linq;
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||||
|
@ -1,3 +1,4 @@
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||||
using Configs;
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||||
using System;
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||||
using System.Collections;
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using System.Collections.Generic;
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||||
@ -5,9 +6,7 @@ using System.Linq;
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||||
using System.Reflection;
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||||
using System.Text;
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||||
using System.Xml.Linq;
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||||
using Configs;
|
||||
using UnityEngine;
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||||
using Object = System.Object;
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||||
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||||
namespace Data
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||||
{
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||||
|
@ -237,7 +237,7 @@ namespace Data
|
||||
{
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||||
base.Init(xmlDef);
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||||
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nodeName = xmlDef.Attribute("name")?.Value??"noName";
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nodeName = xmlDef.Attribute("name")?.Value ?? "noName";
|
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position = StringToVector(xmlDef.Attribute("position")?.Value ?? "(0 0)");
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||||
FPS = float.TryParse(xmlDef.Attribute("FPS")?.Value, out var result) ? result : 1.0f;
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return false;
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||||
|
@ -1,8 +1,3 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Data
|
||||
{
|
||||
public class EntityDef : Define
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace Data
|
||||
{
|
||||
public class MonsterDef:EntityDef
|
||||
public class MonsterDef : EntityDef
|
||||
{
|
||||
public WeaponDef weapon;
|
||||
}
|
||||
|
@ -22,6 +22,6 @@ namespace Entity
|
||||
attackTargetCount = def.attackTargetCount;
|
||||
}
|
||||
public Attributes()
|
||||
{}
|
||||
{ }
|
||||
}
|
||||
}
|
@ -1,10 +1,8 @@
|
||||
using Base;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Entity
|
||||
{
|
||||
public class Building:Entity
|
||||
public class Building : Entity
|
||||
{
|
||||
public override void SetTarget(Vector3 pos)
|
||||
{
|
||||
|
@ -2,7 +2,7 @@ using UnityEngine;
|
||||
|
||||
namespace Entity
|
||||
{
|
||||
public class BuildingOutline:Outline
|
||||
public class BuildingOutline : Outline
|
||||
{
|
||||
public BoxCollider2D boxCollider;
|
||||
override public void Init()
|
||||
|
@ -1,7 +1,5 @@
|
||||
using System;
|
||||
using Base;
|
||||
using Data;
|
||||
using Prefab;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Entity
|
||||
@ -20,7 +18,7 @@ namespace Entity
|
||||
protected override void AutoBehave()
|
||||
{
|
||||
TryMove();
|
||||
lifeTime-=Time.deltaTime;
|
||||
lifeTime -= Time.deltaTime;
|
||||
if (lifeTime <= 0)
|
||||
{
|
||||
Kill();
|
||||
|
@ -1,10 +1,6 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Data;
|
||||
using Item;
|
||||
using Managers;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
// 添加 System 命名空间以使用 Action
|
||||
|
||||
namespace Entity
|
||||
|
@ -1,13 +1,13 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AI;
|
||||
using Base;
|
||||
using Data;
|
||||
using Item;
|
||||
using Managers;
|
||||
using Prefab;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
@ -177,7 +177,7 @@ namespace Entity
|
||||
public virtual void Init(EntityDef entityDef)
|
||||
{
|
||||
attributes = new Attributes(entityDef.attributes);
|
||||
aiTree = Utils.BehaviorTree.ConvertToAIBase(entityDef.behaviorTree);
|
||||
aiTree = AI.BehaviorTree.ConvertToAIBase(entityDef.behaviorTree);
|
||||
affiliation = entityDef.affiliation?.defName;
|
||||
InitBody(entityDef.drawingOrder);
|
||||
this.entityDef = entityDef;
|
||||
@ -219,7 +219,7 @@ namespace Entity
|
||||
// 实例化imagePrefab作为默认占位符
|
||||
targetObj = Instantiate(imagePrefab.gameObject, body.transform);
|
||||
targetObj.name = $"{state}_{orientation}_Default";
|
||||
targetObj.transform.localPosition=Vector3.zero;
|
||||
targetObj.transform.localPosition = Vector3.zero;
|
||||
var imagePrefabCom = targetObj.GetComponent<ImagePrefab>();
|
||||
if (imagePrefabCom != null)
|
||||
{
|
||||
|
@ -1,6 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Item;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Entity
|
||||
|
@ -4,7 +4,7 @@ using Managers;
|
||||
|
||||
namespace Entity
|
||||
{
|
||||
public class Monster:Entity
|
||||
public class Monster : Entity
|
||||
{
|
||||
private WeaponResource weapon;
|
||||
public override void Init(EntityDef entityDef)
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using Managers;
|
||||
using Prefab;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
@ -17,7 +17,7 @@ namespace Entity
|
||||
|
||||
public Entity entity;
|
||||
|
||||
public static Vector3 minimum=new(0.5f,0.5f,0.5f);
|
||||
public static Vector3 minimum = new(0.5f, 0.5f, 0.5f);
|
||||
|
||||
public virtual void Init()
|
||||
{
|
||||
@ -116,7 +116,7 @@ namespace Entity
|
||||
private void BecomeDefault()
|
||||
{
|
||||
entity.Kill();
|
||||
EntityManage.Instance.GenerateDefaultEntity(Program.Instance.FocusedDimensionId,entity.Position);
|
||||
EntityManage.Instance.GenerateDefaultEntity(Program.Instance.FocusedDimensionId, entity.Position);
|
||||
}
|
||||
|
||||
private void StartControl()
|
||||
|
@ -1,15 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Base;
|
||||
using Data;
|
||||
using Item;
|
||||
using Prefab;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Entity
|
||||
{
|
||||
public class Pickup:Entity
|
||||
public class Pickup : Entity
|
||||
{
|
||||
public ItemResource itemResource;
|
||||
protected override void AutoBehave()
|
||||
|
@ -1,12 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Item
|
||||
{
|
||||
public class ItemBase
|
||||
{
|
||||
public ItemResource resource;
|
||||
|
||||
public int count=0;
|
||||
public int count = 0;
|
||||
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Data;
|
||||
using Managers;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Item
|
||||
|
@ -1,10 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq; // Added for LINQ
|
||||
using Base;
|
||||
using Data;
|
||||
using Entity;
|
||||
using Prefab;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
@ -17,9 +16,9 @@ namespace Item
|
||||
public WeaponType Type { get; private set; }
|
||||
|
||||
public DrawNodeDef AttackAnimationDef { get; private set; }
|
||||
public float AttackAnimationTime{get; private set;}
|
||||
public float AttackAnimationTime { get; private set; }
|
||||
|
||||
public float AttackDetectionTime{get;private set;}
|
||||
public float AttackDetectionTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// 构造函数:通过 WeaponDef 对象初始化 WeaponResource。
|
||||
@ -112,7 +111,7 @@ namespace Item
|
||||
|
||||
if (parent == null)
|
||||
{
|
||||
// 逻辑修改说明:这里直接返回 null 更合适,因为没有父节点无法创建实例。
|
||||
// 逻辑修改说明:这里直接返回 null 更合适,因为没有父节点无法创建实例。
|
||||
Debug.LogWarning($"CreateBodyPartGameObject: 父节点为null (节点名: {drawNode.nodeName ?? "Unnamed DrawNode"})");
|
||||
return null;
|
||||
}
|
||||
|
@ -27,8 +27,10 @@ namespace Logging
|
||||
public static int MaxLogs
|
||||
{
|
||||
get => _maxLogs;
|
||||
set {
|
||||
lock (_lock) {
|
||||
set
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_maxLogs = Mathf.Max(value, 1); // 最小值为1
|
||||
TrimExcess();
|
||||
}
|
||||
|
@ -1,17 +0,0 @@
|
||||
using Managers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logging
|
||||
{
|
||||
public class LoggerManagerWrapper : ILaunchManager
|
||||
{
|
||||
public string StepDescription => "初始化日志";
|
||||
public void Init()
|
||||
{
|
||||
Logging.UnityLogger.Init();
|
||||
}
|
||||
public void Clear()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ffa9f8b447ee49f486398248d438f7ca
|
||||
timeCreated: 1756128101
|
@ -1,57 +1,66 @@
|
||||
using Managers;
|
||||
using Serilog;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
using SerilogLogger = Serilog.Core.Logger;
|
||||
|
||||
namespace Logging
|
||||
{
|
||||
public static class UnityLogger
|
||||
public class UnityLogger : Singleton<UnityLogger>, ILaunchManager
|
||||
{
|
||||
private static readonly SerilogLogger Logger = new LoggerConfiguration()
|
||||
private bool _initialized = false;
|
||||
private readonly SerilogLogger _logger = new LoggerConfiguration()
|
||||
.WriteTo.File("Logs/UnityLog.txt")
|
||||
.CreateLogger();
|
||||
private static bool _initialized = false;
|
||||
public static void Init()
|
||||
|
||||
public void Init()
|
||||
{
|
||||
if(_initialized)
|
||||
return;
|
||||
Application.logMessageReceived += OnLogMessageReceived;
|
||||
if (_initialized) return;
|
||||
|
||||
Application.logMessageReceivedThreaded += OnLogMessageReceived;
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
private static void OnLogMessageReceived(string logString, string stackTrace, LogType type)
|
||||
public void Clear()
|
||||
{
|
||||
}
|
||||
|
||||
public string StepDescription => "初始化日志";
|
||||
|
||||
private void OnLogMessageReceived(string logString, string stackTrace, LogType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case LogType.Assert:
|
||||
{
|
||||
Logger.Warning("\nContent: {0}", logString);
|
||||
break;
|
||||
}
|
||||
{
|
||||
_logger.Warning("\nContent: {0}", logString);
|
||||
break;
|
||||
}
|
||||
case LogType.Log:
|
||||
{
|
||||
Logger.Information("\nContent: {0}", logString);
|
||||
break;
|
||||
}
|
||||
{
|
||||
_logger.Information("\nContent: {0}", logString);
|
||||
break;
|
||||
}
|
||||
case LogType.Warning:
|
||||
{
|
||||
Logger.Warning("\nContent: {0}", logString);
|
||||
break;
|
||||
}
|
||||
{
|
||||
_logger.Warning("\nContent: {0}", logString);
|
||||
break;
|
||||
}
|
||||
case LogType.Error:
|
||||
{
|
||||
Logger.Error("\nContent: {0}\nStackTrace:\n{1}", logString, stackTrace[..^1]);
|
||||
break;
|
||||
}
|
||||
{
|
||||
_logger.Error("\nContent: {0}\nStackTrace:\n{1}", logString, stackTrace[..^1]);
|
||||
break;
|
||||
}
|
||||
case LogType.Exception:
|
||||
{
|
||||
Logger.Fatal("\nContent: {0}\nStackTrace:\n{1}", logString, stackTrace[..^1]);
|
||||
break;
|
||||
}
|
||||
{
|
||||
_logger.Fatal("\nContent: {0}\nStackTrace:\n{1}", logString, stackTrace[..^1]);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
Logger.Information("\nContent: {0}", logString);
|
||||
break;
|
||||
}
|
||||
{
|
||||
_logger.Information("\nContent: {0}", logString);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
using Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Managers
|
||||
@ -10,7 +10,7 @@ namespace Managers
|
||||
/// 阵营管理器,负责管理游戏中的所有阵营定义及其相互关系。
|
||||
/// 继承自 <see cref="Utils.Singleton{T}"/> ,确保全局只有一个实例。
|
||||
/// </summary>
|
||||
public class AffiliationManager:Utils.Singleton<AffiliationManager>,ILaunchManager
|
||||
public class AffiliationManager : Utils.Singleton<AffiliationManager>, ILaunchManager
|
||||
{
|
||||
/// <summary>
|
||||
/// 存储所有已加载的阵营定义,键为阵营的唯一名称,值为对应的 <see cref="AffiliationDef"/> 对象。
|
||||
|
@ -1,9 +1,9 @@
|
||||
using Data;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
@ -16,7 +16,7 @@ namespace Managers
|
||||
/// 该管理器是一个单例,用于在应用程序中集中管理各种游戏或系统定义,
|
||||
/// 包括从不同数据包(Mods)加载定义,处理定义之间的引用,以及提供多种查询方法。
|
||||
/// </remarks>
|
||||
public class DefineManager : Singleton<DefineManager>,ILaunchManager
|
||||
public class DefineManager : Singleton<DefineManager>, ILaunchManager
|
||||
{
|
||||
/// <summary>
|
||||
/// 数据集文件路径数组,用于指定定义包的根目录。
|
||||
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Base;
|
||||
using Data;
|
||||
using Entity;
|
||||
using Prefab;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
@ -269,7 +269,7 @@ namespace Managers
|
||||
throw new InvalidOperationException(
|
||||
$"在 '{instantiatedEntity.name}' 上缺少 EntityPrefab 组件,无法完成实体初始化。");
|
||||
}
|
||||
entityComponent.entity.currentDimensionId=dimensionId;
|
||||
entityComponent.entity.currentDimensionId = dimensionId;
|
||||
entityComponent.Init(def);
|
||||
extraInit?.Invoke(entityComponent);
|
||||
|
||||
@ -505,7 +505,7 @@ namespace Managers
|
||||
return;
|
||||
}
|
||||
|
||||
var result=Instantiate(pickupPrefab, pos, Quaternion.identity);
|
||||
var result = Instantiate(pickupPrefab, pos, Quaternion.identity);
|
||||
var pickup = result.GetComponent<Pickup>();
|
||||
result.transform.SetParent(parentLayer);
|
||||
pickup.Init(itemDef);
|
||||
|
@ -1,5 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Data;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using EventType = Data.EventType;
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Data;
|
||||
using Item;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
public class ItemResourceManager : Utils.Singleton<ItemResourceManager>,ILaunchManager
|
||||
public class ItemResourceManager : Utils.Singleton<ItemResourceManager>, ILaunchManager
|
||||
{
|
||||
private ItemResource defaultItem;
|
||||
private readonly Dictionary<string, Item.ItemResource> _items = new();
|
||||
@ -16,7 +16,7 @@ namespace Managers
|
||||
|
||||
public void Init()
|
||||
{
|
||||
defaultItem=ItemResource.GetDefault();
|
||||
defaultItem = ItemResource.GetDefault();
|
||||
var baseItemDefs = Managers.DefineManager.Instance.QueryDefinesByType<ItemDef>();
|
||||
var weaponDefs = Managers.DefineManager.Instance.QueryDefinesByType<WeaponDef>();
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
using Data;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Managers
|
||||
|
@ -1,11 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using Prefab;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
public class RightMenuManager:Utils.MonoSingleton<RightMenuManager>
|
||||
public class RightMenuManager : Utils.MonoSingleton<RightMenuManager>
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject _canvas;
|
||||
@ -45,11 +45,11 @@ namespace Managers
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateRightMenu(List<(string name, UnityAction callback)> buttons,Vector3 position)
|
||||
public static void GenerateRightMenu(List<(string name, UnityAction callback)> buttons, Vector3 position)
|
||||
{
|
||||
var rightMenuObj = Instantiate(RightMenuManager.Instance.RightMenuPrefab.gameObject,
|
||||
RightMenuManager.Instance.Canvas.transform);
|
||||
var rightMenu=rightMenuObj.GetComponent<RightMenuPrefab>();
|
||||
var rightMenu = rightMenuObj.GetComponent<RightMenuPrefab>();
|
||||
rightMenu.Init(buttons);
|
||||
rightMenu.transform.position = position;
|
||||
rightMenu.Show();
|
||||
|
@ -1,5 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Data;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Tilemaps;
|
||||
using Utils;
|
||||
|
@ -1,5 +1,3 @@
|
||||
using System;
|
||||
using Managers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Map
|
||||
@ -12,7 +10,8 @@ namespace Map
|
||||
{
|
||||
[SerializeField] private bool defaultOpen = false;
|
||||
|
||||
[SerializeField] [Tooltip("此维度的唯一标识符。如果为空,将使用GameObject的名称。")]
|
||||
[SerializeField]
|
||||
[Tooltip("此维度的唯一标识符。如果为空,将使用GameObject的名称。")]
|
||||
private string _dimensionId;
|
||||
|
||||
[SerializeField] public MapGenerator mapGenerator;
|
||||
@ -74,7 +73,7 @@ namespace Map
|
||||
private void Start()
|
||||
{
|
||||
var size = mapGenerator.baseMap.GetSize();
|
||||
cameraPosition = new Vector3(size.x / 2f, size.y / 2f, -10)+transform.position;
|
||||
cameraPosition = new Vector3(size.x / 2f, size.y / 2f, -10) + transform.position;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using Managers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Data;
|
||||
using Managers;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Tilemaps;
|
||||
|
||||
|
@ -1,10 +1,9 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Tilemaps;
|
||||
|
||||
namespace Map
|
||||
{
|
||||
public class MapGenerator:MonoBehaviour
|
||||
public class MapGenerator : MonoBehaviour
|
||||
{
|
||||
public DoubleMap baseMap;
|
||||
|
||||
|
@ -4,7 +4,7 @@ using UnityEngine.UI;
|
||||
|
||||
namespace Map
|
||||
{
|
||||
public class MiniMap : MonoBehaviour,ITickUI
|
||||
public class MiniMap : MonoBehaviour, ITickUI
|
||||
{
|
||||
public Image background;
|
||||
public RawImage texture;
|
||||
|
@ -1,8 +1,9 @@
|
||||
using System.Net.Http;
|
||||
using System.Threading.Tasks;
|
||||
using Grpc.Net.Client;
|
||||
using Grpc.Net.Client.Web;
|
||||
using Protocol;
|
||||
using System.Net.Http;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace Network
|
||||
@ -18,21 +19,17 @@ namespace Network
|
||||
|
||||
public GrpcClient()
|
||||
{
|
||||
var httpHandler = new GrpcWebHandler(GrpcWebMode.GrpcWeb, new HttpClientHandler());
|
||||
var channelOptions = new GrpcChannelOptions
|
||||
{
|
||||
HttpHandler = httpHandler
|
||||
HttpHandler = new GrpcWebHandler(GrpcWebMode.GrpcWeb, new HttpClientHandler())
|
||||
};
|
||||
|
||||
_channel = GrpcChannel.ForAddress(ServerAddress, channelOptions);
|
||||
|
||||
_general = new GeneralService.GeneralServiceClient(_channel);
|
||||
_game = new GameService.GameServiceClient(_channel);
|
||||
}
|
||||
|
||||
~GrpcClient()
|
||||
{
|
||||
_channel.ShutdownAsync().Wait();
|
||||
Application.quitting += () => _channel.ShutdownAsync().Wait();
|
||||
}
|
||||
|
||||
public async Task<ServerInfo> GetServerInfo()
|
||||
|
8
Client/Assets/Scripts/Parsing.meta
Normal file
8
Client/Assets/Scripts/Parsing.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef7f384f3b5dc0049ba97561d579cd03
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -5,7 +5,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AI
|
||||
namespace Parsing
|
||||
{
|
||||
public static class ConditionDelegateFactory
|
||||
{
|
@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using Data;
|
||||
using Managers;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AI
|
||||
namespace Parsing
|
||||
{
|
||||
public static class ConditionFunctions
|
||||
{
|
||||
@ -12,10 +7,9 @@ namespace AI
|
||||
return entity.attributes.health >= minHealth;
|
||||
}
|
||||
|
||||
|
||||
public static bool HasEnemyInSight(Entity.Entity entity)
|
||||
{
|
||||
return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId,entity.entityPrefab);
|
||||
return Managers.EntityManage.Instance.ExistsHostile(entity.currentDimensionId, entity.entityPrefab);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@ using System;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
|
||||
namespace Utils
|
||||
namespace Parsing
|
||||
{
|
||||
public static class Resolver
|
||||
{
|
@ -5,15 +5,15 @@ using UnityEngine.UI;
|
||||
|
||||
namespace Prefab
|
||||
{
|
||||
public class ButtonPrefab:MonoBehaviour
|
||||
public class ButtonPrefab : MonoBehaviour
|
||||
{
|
||||
public Button button;
|
||||
public TMP_Text text;
|
||||
|
||||
public string Label
|
||||
{
|
||||
get{return text.text;}
|
||||
set{text.text = value;}
|
||||
get { return text.text; }
|
||||
set { text.text = value; }
|
||||
}
|
||||
|
||||
public void AddListener(UnityAction callback)
|
||||
|
@ -1,11 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AI;
|
||||
using Base;
|
||||
using Data;
|
||||
using Entity;
|
||||
using Unity.VisualScripting;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Prefab
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
@ -6,7 +5,7 @@ using UnityEngine.UI;
|
||||
namespace Prefab
|
||||
{
|
||||
// [RequireComponent(typeof(CircleCollider2D))]
|
||||
public class HoverButtonPrefab:MonoBehaviour
|
||||
public class HoverButtonPrefab : MonoBehaviour
|
||||
{
|
||||
public TMP_Text text;
|
||||
public Button button;
|
||||
@ -23,7 +22,7 @@ namespace Prefab
|
||||
|
||||
public void OnMouseOver()
|
||||
{
|
||||
var dir= (Input.mousePosition - transform.position).magnitude;
|
||||
var dir = (Input.mousePosition - transform.position).magnitude;
|
||||
|
||||
var color = button.image.color;
|
||||
color.a = Mathf.Min((startRadius - dir) / (startRadius - endRadius), 1);
|
||||
|
@ -1,4 +1,3 @@
|
||||
using Base;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Prefab
|
||||
|
@ -2,7 +2,7 @@ using UnityEngine;
|
||||
|
||||
namespace Prefab
|
||||
{
|
||||
public class ProgressBarPrefab:MonoBehaviour
|
||||
public class ProgressBarPrefab : MonoBehaviour
|
||||
{
|
||||
public GameObject _progress;
|
||||
public float Progress
|
||||
@ -10,7 +10,7 @@ namespace Prefab
|
||||
get => _progress.transform.localScale.x;
|
||||
set
|
||||
{
|
||||
var x=Mathf.Clamp01(value);
|
||||
var x = Mathf.Clamp01(value);
|
||||
_progress.transform.localScale = new Vector3(x, _progress.transform.localScale.y, _progress.transform.localScale.z);
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ using UnityEngine.EventSystems;
|
||||
|
||||
namespace Prefab
|
||||
{
|
||||
public class RightMenuPrefab: MonoBehaviour,IPointerExitHandler
|
||||
public class RightMenuPrefab : MonoBehaviour, IPointerExitHandler
|
||||
{
|
||||
public GameObject menu;
|
||||
public ButtonPrefab buttonPrefab;
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using Base;
|
||||
using UnityEngine;
|
||||
|
||||
@ -26,7 +25,7 @@ namespace Prefab
|
||||
// ITick接口实现
|
||||
public void Tick()
|
||||
{
|
||||
var deltaTime=Time.deltaTime;
|
||||
var deltaTime = Time.deltaTime;
|
||||
if (_isPaused)
|
||||
{
|
||||
HandlePausedState();
|
||||
|
@ -9,8 +9,8 @@ namespace Prefab
|
||||
|
||||
public string Label
|
||||
{
|
||||
get{return text.text;}
|
||||
set{text.text = value;}
|
||||
get { return text.text; }
|
||||
set { text.text = value; }
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
using Map;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Map;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
|
@ -3,7 +3,7 @@ using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class BarUI:MonoBehaviour
|
||||
public class BarUI : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image image;
|
||||
|
||||
|
@ -165,7 +165,7 @@ namespace UI
|
||||
{
|
||||
entityPlacementUI.currentAction = () =>
|
||||
{
|
||||
Managers.EntityManage.Instance.GenerateEntity(Program.Instance.FocusedDimensionId,entityDef, Utils.MousePosition.GetWorldPosition());
|
||||
Managers.EntityManage.Instance.GenerateEntity(Program.Instance.FocusedDimensionId, entityDef, Utils.MousePosition.GetWorldPosition());
|
||||
};
|
||||
entityPlacementUI.Prompt = $"当前生成器:\n名称:{entityDef.label}\n描述:{entityDef.description}";
|
||||
entityPlacementUI.snapEnabled = false;
|
||||
@ -175,7 +175,7 @@ namespace UI
|
||||
{
|
||||
entityPlacementUI.currentAction = () =>
|
||||
{
|
||||
Managers.EntityManage.Instance.GenerateMonsterEntity(Program.Instance.FocusedDimensionId,monsterDef, Utils.MousePosition.GetWorldPosition());
|
||||
Managers.EntityManage.Instance.GenerateMonsterEntity(Program.Instance.FocusedDimensionId, monsterDef, Utils.MousePosition.GetWorldPosition());
|
||||
};
|
||||
entityPlacementUI.Prompt = $"当前生成器:\n名称:{monsterDef.label}\n描述:{monsterDef.description}";
|
||||
entityPlacementUI.snapEnabled = false;
|
||||
@ -185,7 +185,7 @@ namespace UI
|
||||
{
|
||||
entityPlacementUI.currentAction = () =>
|
||||
{
|
||||
Managers.EntityManage.Instance.GenerateBuildingEntity(Program.Instance.FocusedDimensionId,def, Utils.MousePosition.GetSnappedWorldPosition());
|
||||
Managers.EntityManage.Instance.GenerateBuildingEntity(Program.Instance.FocusedDimensionId, def, Utils.MousePosition.GetSnappedWorldPosition());
|
||||
};
|
||||
entityPlacementUI.Prompt = $"当前生成器:\n名称:{def.label}\n描述:{def.description}";
|
||||
entityPlacementUI.snapEnabled = true;
|
||||
@ -195,7 +195,7 @@ namespace UI
|
||||
{
|
||||
entityPlacementUI.currentAction = () =>
|
||||
{
|
||||
Managers.EntityManage.Instance.GeneratePickupEntity(Program.Instance.FocusedDimensionId,itemDef, Utils.MousePosition.GetWorldPosition());
|
||||
Managers.EntityManage.Instance.GeneratePickupEntity(Program.Instance.FocusedDimensionId, itemDef, Utils.MousePosition.GetWorldPosition());
|
||||
};
|
||||
entityPlacementUI.Prompt = $"当前生成器:\n名称:{itemDef.label}\n描述:{itemDef.description}";
|
||||
entityPlacementUI.snapEnabled = false;
|
||||
|
@ -1,13 +1,12 @@
|
||||
using Base;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
|
||||
public delegate void NonReturnCallback();
|
||||
public class EntityPlacementUI:UIBase,ITickUI
|
||||
public class EntityPlacementUI : UIBase, ITickUI
|
||||
{
|
||||
public TMP_Text promptText;
|
||||
|
||||
@ -29,7 +28,7 @@ namespace UI
|
||||
{
|
||||
Base.UIInputControl.Instance.Hide(this);
|
||||
}
|
||||
if (currentAction!=null&&Input.GetMouseButtonDown(0))
|
||||
if (currentAction != null && Input.GetMouseButtonDown(0))
|
||||
{
|
||||
currentAction();
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using Base;
|
||||
using Entity;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
// 确保 Character 类在此命名空间下
|
||||
|
||||
|
@ -1,10 +1,9 @@
|
||||
using Base;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class EscUI:UIBase
|
||||
public class EscUI : UIBase
|
||||
{
|
||||
public void ContinueButton()
|
||||
{
|
||||
|
@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using Base;
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
@ -7,7 +7,7 @@ using UnityEngine.UI;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class ItemUI:MonoBehaviour,IPointerEnterHandler,IPointerExitHandler,IPointerClickHandler,ITick
|
||||
public class ItemUI : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler, ITick
|
||||
{
|
||||
[SerializeField] private Image textureUI;
|
||||
[SerializeField] private TMP_Text countUI;
|
||||
@ -29,7 +29,7 @@ namespace UI
|
||||
|
||||
public int SlotIndex { get; private set; } = -1;
|
||||
|
||||
public void Init(Entity.InventorySlot item,int index)
|
||||
public void Init(Entity.InventorySlot item, int index)
|
||||
{
|
||||
if (item == null)
|
||||
{
|
||||
@ -75,13 +75,13 @@ namespace UI
|
||||
{
|
||||
if (switchTime > 0)
|
||||
{
|
||||
timer+=Time.deltaTime;
|
||||
timer += Time.deltaTime;
|
||||
if (timer >= switchTime)
|
||||
{
|
||||
timer-=switchTime;
|
||||
timer -= switchTime;
|
||||
texturePtr++;
|
||||
texturePtr%=_item.Item.Icon.Count;
|
||||
textureUI.sprite=_item.Item.Icon[texturePtr];
|
||||
texturePtr %= _item.Item.Icon.Count;
|
||||
textureUI.sprite = _item.Item.Icon[texturePtr];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Prefab;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Prefab;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -1,10 +1,8 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class PlayerStateUI:MonoBehaviour,Base.ITick
|
||||
public class PlayerStateUI : MonoBehaviour, Base.ITick
|
||||
{
|
||||
[SerializeField] private BarUI focusedEntityHP;
|
||||
[SerializeField] private BarUI lastEntityHP;
|
||||
|
@ -1,5 +1,5 @@
|
||||
using System.Globalization;
|
||||
using Base;
|
||||
using System.Globalization;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
@ -2,20 +2,18 @@ using System;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public class PerlinNoise : Utils.Singleton<PerlinNoise>
|
||||
public class PerlinNoise : Singleton<PerlinNoise>
|
||||
{
|
||||
private int[] _p; // 混淆表
|
||||
private const int DefaultSeed = 0; // 默认种子
|
||||
private readonly int[] _p = new int[512]; // 混淆表
|
||||
|
||||
public PerlinNoise()
|
||||
{
|
||||
Initialize(DefaultSeed);
|
||||
Initialize();
|
||||
}
|
||||
|
||||
// 初始化混淆表
|
||||
private void Initialize(int seed)
|
||||
private void Initialize(int seed = 0)
|
||||
{
|
||||
_p = new int[512]; // 混淆表加倍以方便使用
|
||||
var permutation = new int[256];
|
||||
var random = new Random(seed);
|
||||
|
||||
@ -26,9 +24,8 @@ namespace Utils
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
var swapIndex = random.Next(256);
|
||||
var temp = permutation[i];
|
||||
permutation[i] = permutation[swapIndex];
|
||||
permutation[swapIndex] = temp;
|
||||
|
||||
(permutation[i], permutation[swapIndex]) = (permutation[swapIndex], permutation[i]);
|
||||
}
|
||||
|
||||
// 将打乱后的数组复制两次,生成512个元素的混淆表
|
||||
@ -86,7 +83,7 @@ namespace Utils
|
||||
/// 为给定的(x, y, z)坐标生成3D Perlin噪声。
|
||||
/// 输出值通常在-1到1之间。
|
||||
/// </summary>
|
||||
public double Noise(double x, double y=0, double z = 0)
|
||||
public double Noise(double x, double y = 0, double z = 0)
|
||||
{
|
||||
var X = (int)Math.Floor(x) & 255;
|
||||
var Y = (int)Math.Floor(y) & 255;
|
||||
|
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user